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Posted: Mon May 16, 2011 1:41 am
by DonKarnage
People who can't comm worth a @#(! are not fun to play for, your efforts feel pointless.
Very few want to command.

We need to do something so commanders aren't so necessary. It really slows things down in pickup games.
What if we have a leaderless mode where no one individual gets all funds, but a pilot gets a percentage of the payday according to how many points they have? This way the most active players would get the largest cut.
Investment would be a team effort, and booting would be by vote.

Sounds like anarchy, but both teams would have to deal with it.

Could be an interesting experiment? *shrug*

Posted: Mon May 16, 2011 2:03 am
by coopertronic
DonKarnage wrote:QUOTE (DonKarnage @ May 16 2011, 02:41 AM) People who can't comm worth a @#(! are not fun to play for, your efforts feel pointless.
Very few want to command.

We need to do something so commanders aren't so necessary. It really slows things down in pickup games.
What if we have a leaderless mode where no one individual gets all funds, but a pilot gets a percentage of the payday according to how many points they have? This way the most active players would get the largest cut.
Investment would be a team effort, and booting would be by vote.

Sounds like anarchy, but both teams would have to deal with it.

Could be an interesting experiment? *shrug*
If both comms are noobs then it is pretty much leaderless. You can stop donating to the comm. I think the real problem lies in unevenly matched team/comms. Most noobs just max out the gar without exploring all the tech paths. It can be fun as the emphasis is on pilot skill.

A leaderless mode would mean code changes, massive code changes. Comm ranking could even things out, but it could result in none joining because a comm is a low rank.

A kb nerf over stack is simpler and wouldn't change the game. Booting should be in the hands of the comms.

Posted: Mon May 16, 2011 2:53 am
by DonKarnage
how extreme should the KB modifier be if they were to add one?

How about something like this? The following would be applied to the team with the highest rank. When teams are even, the modifier is 1. If the teams are poorly balanced like 120 v 175, the team with 175 gets an 80% KB nerf

KillbonusModifier = 1 - ( ( abs(team1rank - team2rank) / (team1rank + team2rank)*4 ) )

That little 4 can be adjusted for how severe you want the KB nerf to be. Severity level 4 might be a bit much as 60 v 100 or worse keeps their multiplier at 0, so they wont be getting any KB whatsoever.

Posted: Mon May 16, 2011 2:59 am
by raumvogel
I have been trying for years to implement an auto command system...I gave up about a year ago.

Posted: Mon May 16, 2011 3:01 am
by Elzam_
The answer to all of Allegiance's player issues... uninstall! It's kinda like solving a nation's financial issues by nuking it off the map!

Posted: Mon May 16, 2011 3:34 am
by Archangelus
I believe things are outta of picture... ppl is way too worried with "Lack of comms" and how almost everyone sucks in the comm chair...rather than "lack of competent pilots". To have a good pu game you dont need a good comm, but competent pilots. Usually all that I see is a buncha of cluless ppl that just wanna sit in an int and try to pod ppl instead of focusing into the game basics.

We dont need commanders of spidey, viru, aarm, and many others commanding every game, what we need is a playerbase that has a $#@!ing clue at probing, nanning, miner O, miner D, watching minimap for enemy movements and so on. Any decent comm can command and provide an enjoyable game as long as the team isnt $#@!ing flying in circles depending on the commander to be $#@!ing teaching them to fly scouts to eye things, dropping probes, killing probes, nanning your miners & etc.

I can see how spidey finds entertaining and amusement at going kinky @#(! and seeing ppl do the craziest things...but I cant think of how viru and many others considering their personalities would. To me thats the reason most of the ppl dont bother to comm, or fly, it isnt fun anymore. Unless you are drunk.

Posted: Mon May 16, 2011 4:15 am
by DonKarnage
Then we need an aspect to the game that allows incompetent pilots to do something they like, and be useful in doing so.

Boosting around in an int and killing @#(! is rarely game winning, but it's fun, and if I'm not mistaken, people play a game to have fun. Probing and getting podded in a scout 4 sectors from home is not fun.

Posted: Mon May 16, 2011 5:08 am
by Archangelus
Well then I believe we should also remove everyone´s skills since having them seems to have no importance. Lets just all play rammin asteroids.

This game was made to be more than a simpler shooter, if you cant grasp that, you are playing the wrong game. You should go try Freespace or something.

Or lookin for a brighter side, you can use xere´s core...build a buncha drones and use them to scout while you can delude the incompetent pilots that they are usefull flying aimless in ints podding drones(or play phoenix on DN and do the same).

Posted: Mon May 16, 2011 5:09 am
by Jimen
If we can't let people get podded because it's not "fun" enough for them, then why even have a game at all? Why not just replace Alleg with a big button that says "Win The Game" and everybody wins it when they click? Of course, we'd have to put everybody in their own game, otherwise somebody might beat somebody else to clicking the button and it wouldn't be "fun" for the loser.

Instead of dumbing down the game to the point where "incompetent pilots" can be useful even when they completely ignore the needs of their team because they're too busy dicking around, why don't we help them to improve and teach them that this is indeed a team game and sometimes you need to sacrifice for the sake of the whole? Sometimes I get sick of riding a miner for twenty minutes in a prox1 basic scout while everybody else on the team is riding around in fancy-dancy adv/heavy ships and slaughtering stuff, but I $#@!ing deal with it.

Granted, I don't sit around on miner d nearly as long as I used to, because I'm sick and tired of getting podded by ints for half the game in often-fruitless attempts to keep miners alive so @#$%@#s like you can complain about how we should make solo ints more useful because you're not having any fun.

And seriously, why is it that people think that adding a $#@!ing auto-commander feature into the game is a preferable option to learning how to command? Even without ACS, it's not THAT hard. I learned it in like six months with basically no formal instruction, although I picked up a few bad habits due to playing almost exclusively at late-night. There's already a built-in "hint" feature in the form of vets who will give you advice, give you a heads-up when you do something questionable, and remind you if you've forgotten something important - as long as you listen to the right people, it's pretty hard to be a genuinely terrible commander. As it turns out, merely buying ints and spamming OPs everywhere is enough to make most teams happy anyway.

Posted: Mon May 16, 2011 5:49 am
by quackdamnyou
Archangelus wrote:QUOTE (Archangelus @ May 15 2011, 08:34 PM) I believe things are outta of picture... ppl is way too worried with "Lack of comms" and how almost everyone sucks in the comm chair...rather than "lack of competent pilots". To have a good pu game you dont need a good comm, but competent pilots.
I think there are minimum thresholds on both counts. It sucks to fly for a comm who does totally boneheaded things. It sucks to comm when your pilots don't have a clue. This becomes a downward spiral: good commanders get frustrated, poor commanders take the seat, some good pilots leave the game early, a good commander comes along but there are few good pilots so they get frustrated...

As I've been saying since before I even finished cadet, I think the answer is goodwill. I realize that some of what is said to commanders or pilots who make mistakes is just tough love or smacktalk, but I think it makes the game depressing to play. To be honest the newbie bashing has gotten a lot better, but there's still quite a bit of aggression when things go badly. Maybe the people who do it the most aren't likely to change, but you can counteract a dozen rude messages with a single complimentary one.