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Posted: Thu May 29, 2014 8:42 pm
by Adept
Finally took an Eagle out for a spin. It's definitely the ship for an interceptor jockey. Tried three fixed multicannons for that minigun 3 feel, and felt right at home.
Posted: Sat May 31, 2014 10:48 pm
by Terran
hows the physics? can you..say, turn around while maintaining the same vector?
Posted: Sat May 31, 2014 11:39 pm
by Adept
Terran wrote:QUOTE (Terran @ Jun 1 2014, 01:48 AM) hows the physics? can you..say, turn around while maintaining the same vector?
This is where things get complicated. Short answer is yes.
Long answer is that they wanted Star Wars like visual imagery in the old "spitfires in space" style. The way it's been done is that the ships have godly translational thrusters for turning the vector in flight assist mode, but much less "sidethrust" power when you actually access it directly. Much less is still a lot, and unlike in Allegiance sideways and backwards movement doesn't suffer from a lower top speed.
The ships fly quite a bit like aeroplanes in space, with top speeds (depending on how much power you assign to the engines) and roll being much faster than yaw. You do get full thruster control though (mine are on an analogue thumb stick on the CH throttle), and can of course thrust backwards. The ships also have a sweet spot at a wide band around halfway to their current top speed, and turn more sluggishly both above and below it.
I thought I'd dislike the plane like fligt model (never liked the X-wing / TIE fighter games for instance), but it's actually really brilliant to fly, and while they are quite nippy, the ships feel _big_. The starting Sidewinder, which is an agile navy long range scout fighter is 20 meters wide. The classic Cobra mk 3 is 40 meters from wingtip to wingtip. These things feel like space ships.
I thought I'd miss the lower accelerations and energy fighting from Allegiance, but I'm not pretty much in love with how this game plays.
--
Oh, almost forgot. You can disable flight assist. It's much like vector lock in Allegiance, except you have to counterthrust to stop any movement you start. Fine aim is practically impossible, but it allows you to exceed the normal maximims for things like pitch and roll rate, and fly in a true Newtonian model without the ships computer getting involved. It is definitely useful, but tricky.
Posted: Sat May 31, 2014 11:55 pm
by Adept
Posted: Sun Jun 01, 2014 1:28 am
by raumvogel
pkk wrote:QUOTE (pkk @ May 10 2014, 02:00 PM) Seems like you missed Frontier: Elite II (1993) and Frontier: First Encounters (1995)...
Allegiance has even an older history than Elite: Empire/Trek was released in 1972/1973.
I played that on Plato in the early 80's. I never expected anyone here to know about Empire.It was on my roomates Data General terminal.
/Here's what WOW looked like 10 years ago:
Posted: Wed Jun 11, 2014 3:02 pm
by Adept
Sweet new trailer at E3, showing game footage. Why render something fake when the real thing looks this good
Only thing finessed are the camera angles. The game itself is 1st person only. If you want to look at your ship from the outside, you need to launch a camera drone or something.
Posted: Fri Jul 11, 2014 8:02 pm
by Adept
Standard Beta is less than 3 weeks away. For those who haven't been following, here's an excellent show & tell from David Braben himself from E3.
https://www.youtube.com/watch?v=P3bVeRpvctQ
Posted: Tue Jul 15, 2014 5:54 pm
by Ion
Adept I've been in on this too for quite a while, although awaiting my joystick I've had enough of KB & Mouse so slugglish ha
Getting a Saitek X52
Posted: Thu Jul 17, 2014 12:46 am
by Adept
I hope you're having fun Ion. Personally I feel this will be an epochal game, and MMOs and definitely space games will not be the same afterwards.
Posted: Thu Jul 17, 2014 6:52 pm
by Ion
yeah it is a good game will be better once you can get a group of friends doing missions etc getting used to a joystick atm ha