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Posted: Thu Feb 28, 2008 11:51 pm
by juckto
QUOTE why does it have to be in 5.0[/quote]
Cause that's the way the numbering system works. It could be at DN 4.01 and it'd bump to 5.0 when OH comes out.

Posted: Sat Mar 01, 2008 1:50 am
by Weedman
Ramaglor i'm only now finishing the garrison

/wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" />

Like your bases

If you would like to cvh the bases that would really help me out. If you can at all possible make the door face cvh parts flat that helps. The problem I will have is texturing, since I'm basically taking existing textures and trying to make them work.

Posted: Wed Mar 12, 2008 10:50 pm
by Weylin
I bet if I said "I won't be playing allegiance untill this faction is complete" you would all make a point of not finishing it /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

But anyways, its been a few weeks, hows it comming along?

If I could do anything to help be sure to ask
(I'm sure the response to that will be "you can help by shutting up")

I'm not trying to nag, I just can't hardly wait to see it in action /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

Posted: Thu Mar 13, 2008 1:05 am
by Ramaglor
All models have been completed. Half are texture mapped, only the garrison is textured. And all of the bases need joints and hitboxes. I am doing the modeling, mapping, and hitboxes, weedy is doing the texture and joints.

Posted: Thu Mar 13, 2008 1:24 am
by Weylin
cool /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

good luck on the project guys, hope nothing anoying pops up half way through it (happens to me alot when modding/developing somthing)

Posted: Sat Mar 15, 2008 2:33 pm
by Weedman
pretty much what ramaglor said

it is up to noir now when he wants to do this, that said i am still trying to find some new gun particles and sounds, and still need faction lobby image

Posted: Sat Mar 15, 2008 10:53 pm
by juckto
I had a go at making a lobby background. Based loosely on the texture on the garr seen here:



http://pk.dras.us/users/juckto/OHlobbybmp.mdl

Posted: Sun Mar 16, 2008 12:34 am
by Weedman
I like that, I am wondeirng, can you try this one for size?



Like.. blow it up.. bigger, not necessarily needing lens flares

Posted: Sun Mar 16, 2008 1:06 am
by Freeza
Looks nice Juckto.

Yeah truck, that logo looks pretty cool too.

Posted: Sun Mar 16, 2008 3:17 am
by juckto
Well, I'm no expert at Photoshop and the few different things I tried to remove the background just ended up with a lopsided image. So instead I tried copying the thing using MSPaint and it, of course, ended up looking like ass. I might give it another go though - watch this space.


http://pk.dras.us/users/juckto/oh_lobby2bmp.mdl


Edit - attempt 2, just as bad IMO:


http://pk.dras.us/users/juckto/oh_lobby3bmp.mdl

It's a sweet looking symbol Ford, I just can't transform it into anything that looks decent.