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Posted: Mon Aug 25, 2008 4:30 pm
by sambasti
Freeza wrote:QUOTE (Freeza @ Aug 20 2008, 09:33 AM) Disable Belters.

The 5 games I played yesterday ALL had belters in them.
Since we are already going on what is played to often:

Disable Expansion.

Almost every game I play has Expansion in it.

Posted: Mon Aug 25, 2008 4:58 pm
by Freeza
sambasti wrote:QUOTE (sambasti @ Aug 25 2008, 12:30 PM) Since we are already going on what is played to often:

Disable Expansion.

Almost every game I play has Expansion in it.
Honestly in the 7 years I've been playing, this is the least I've seen expansion played in a release. Lot's of sup because of the tp2 and lots of belter tac-premcy.

Posted: Tue Aug 26, 2008 10:20 am
by Norgonq1
Either GT now really sucks (37% win ratio) or yiggz has been commanding a lot of stang games.

Posted: Tue Aug 26, 2008 7:30 pm
by Jeruwafi
yigzz got at least 50 more comm failures since cc01 so I gather it's the latter /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
also, to my great astonishment more and more people think gt sup is better choice than gt exp, even vs IC /blink.gif" style="vertical-align:middle" emoid=":o" border="0" alt="blink.gif" />

gotta start forum whoring so I can vote in poll at last `gu /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

Posted: Tue Aug 26, 2008 11:39 pm
by apochboi
GT is a tough cookie, their figs are fat and tough.

Posted: Wed Aug 27, 2008 12:00 am
by guitarism
I've commanded 3 GT games in 3 days now, won them all. Two of those I got PT's BBRS. Now I know why they are at $250 a pop, but why is rocket targeting still at 7500? The entire point of rocket targeting being so expsensive (and not comming with the PT) is so that you wouldn't have people rushing them, and using them stupidily. Now, any time I get PT's I feel like It's a hell of a waste of cash to get target. SO. Can we either knock rocket targeting down to like 2500, or just give it to the PT's to start? It's already exspensive enough to get them, and they already cost money per ship. No reason not to.

And I love GT sup, don't hate! GT sup may be fat, but it does it better!

Posted: Wed Aug 27, 2008 2:28 am
by apochboi
Some good points there. I will relook at GT Pt bombers again sometime soon.

Posted: Wed Aug 27, 2008 5:59 am
by CronoDroid
QUOTE I've noticed that several factions' fuel is weird after perk. According to my observations rix enh fig equipped with for example 2 racks of fuel actually gets 1.9 in cargo and initial fuel bar isn't full. I don't know if it's a rounding problem, a problem at all or whatever, just looks awkward to have 1.9 fuel just after launch[/quote]

I get this too. Any ideas?

Posted: Thu Aug 28, 2008 4:45 am
by Ramaglor
PT bombers are fig/bombers with med shield/med hull...... cheese! Anyway.... my point is that they are incredibly hard to stop.

Posted: Thu Aug 28, 2008 5:36 am
by Death3D
And longer range missiles. And higher base speed.