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Posted: Sun Dec 07, 2008 12:20 pm
by redavian
could someone move this thread to misc dev where Omicron hive, Archangel and Biolumen faction threads are; itll require less digging to find, and might be noticed by more people, cos i prefer the look of this faction to Omicron hive, Archangel and Biolumen :iluv:

EDIT:
Could you do another to-do list to show where your at please?

Posted: Thu Jan 29, 2009 6:08 pm
by Valiance
Your models look awesome! especially that leecher's rock =]

Posted: Mon Oct 05, 2009 10:02 pm
by SpaghettiCat
This looks awesome. But I guess it got abandoned? Or was it just moved? Either way cool ideas and great models. Especially fond of the mushroom one.

Posted: Mon Oct 05, 2009 10:26 pm
by Parasitism
Oh God Necro... But Loriana UPDATES DAMN IT UPDATES or no more huggles and glomps

Posted: Mon Nov 09, 2009 4:55 pm
by Valiance
I stand by what I said in january.

Posted: Mon Nov 09, 2009 6:17 pm
by Deathrender
Does this thread neeed a necropost card too? :doh:

Posted: Mon Mar 22, 2010 4:00 pm
by SWAT
Deathrender wrote:QUOTE (Deathrender @ Nov 9 2009, 11:17 AM) Does this thread neeed a necropost card too? :doh:
I have an idea: Make it impossible to htt, because of the bacteria.

I hope you can continue the faction!

Posted: Thu May 06, 2010 5:29 pm
by Dracus_Prime
This project looked very close to completion, is it dead now? Any chance of revival? Just currious. And btw, what are the maximum number of factions we can put into one core? 10?

Posted: Thu May 06, 2010 6:26 pm
by Xeretov
Dracus_Prime wrote:QUOTE (Dracus_Prime @ May 6 2010, 01:29 PM) And btw, what are the maximum number of factions we can put into one core? 10?
There isn't a hard limit on actual factions, rather we're limited by the amount of unique tech available in the core. Putting in a faction like GT (which has a lot of GT-specific tech such as PT bombers, rockets, gauss guns, AP HTTs, etc.) takes up a lot more space than a more "vanilla" faction such as IC. Getting more specific, these are the definitions ("defs") in the core file. You can read a bit more on those here (link).

I believe there is also a limit on items (ships, parts, stations, etc.) as well, but this limit is much harder to exceed compared to defs and is generally not considered an issue.

How much space is available for use in a core depends on the core in question. CC_09 had around 120 available defs when I last took a count.

Posted: Fri May 07, 2010 8:22 am
by Raveen
There's also the issue of comparative balance - 3 factions will be easier to balance than 4 and so on. The more factions you have, the more likely it is that something will be wrong in any given core update.