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Posted: Thu Mar 08, 2007 1:02 pm
by StoneRhino
just out of curiosity, how big would you want those? and what resolution?

Posted: Thu Mar 08, 2007 9:50 pm
by TimQuaty
What kind of art are we talking? I can give you low res sketches you can color of angels.... But i;m not sure what you would need the art for.
Anyway Where can I get the programs you are using for skinning and modeling.... and if anyone knows where i can get progs to make new items

And take a look at my faction if you would i would love suggestions. ideas anything good or bad criticism

http://www.freeallegiance.org/forums/index...showtopic=29421

Posted: Fri Mar 09, 2007 2:33 am
by Your_Persona
google for blender3d. you can use that to create models with.

Once you have finished all your modeling and skinning we can then do the converting.

Posted: Fri Mar 09, 2007 6:34 am
by barricuda
StoneRhino wrote:QUOTE (StoneRhino @ Mar 8 2007, 08:02 AM) just out of curiosity, how big would you want those? and what resolution?
humm....maby we try for somthing not to big as i shrink it it looses rez..so maby try 400 by 400 pix and see what we can do, but try to keep the lines as clean as posable. shoot some samples and ill see what i can do....

TimQuaty wrote:QUOTE (TimQuaty @ Mar 8 2007, 04:50 PM) What kind of art are we talking? I can give you low res sketches you can color of angels.... But i;m not sure what you would need the art for.
Anyway Where can I get the programs you are using for skinning and modeling.... and if anyone knows where i can get progs to make new items

And take a look at my faction if you would i would love suggestions. ideas anything good or bad criticism

http://www.freeallegiance.org/forums/index...showtopic=29421
i use Wings3d for modeling and skinning....its free.
get WINGS 3D HERE


get textures HERE

they even have some free models u can use i guess...this is where i learned how to model, with help from pepole in the turbosquid forums

Posted: Fri Mar 09, 2007 8:15 am
by rojomojo915
blender is all free, and once you know how to use it, is probably one of the best all around free modeling programs out there

Posted: Fri Mar 09, 2007 1:53 pm
by factoid
Unforunately I don't know that there's a easy path to create .mdls from blender. I know the original tools make .mdls out of .x files, and I was working on tying everything together to make an exporter. But I was having some trouble creating test models I knew worked.

Actually, if anyone could provide me with some blender models that were either successfully imported from milkshape, or exported to milkshape and then made into mdls, that'd be a huge help.

I can get basic geometry exporting, but I need more information on how animation bones are used to define mount points and things like lights.

Posted: Fri Mar 09, 2007 5:01 pm
by madpeople
factoid wrote:QUOTE (factoid @ Mar 9 2007, 01:53 PM) Unforunately I don't know that there's a easy path to create .mdls from blender. I know the original tools make .mdls out of .x files, and I was working on tying everything together to make an exporter. But I was having some trouble creating test models I knew worked.
do you know how to use them?
if so, can you post here:
http://www.freeallegiance.org/forums/index...showtopic=22740

it would help me a lot,
all my models are done in 3ds max, and i can export .x files (this would save me pestering people who have milkshape)

Posted: Fri Mar 09, 2007 6:10 pm
by TimQuaty
Thanks Barricuda that modeler is alot easier to understand.. one question is there a way to insert the joints? i guess thats what they are called the little boxes. or would i need to yoink a shape from another basic model?

also how do you make the gun and wire detail you made? i'm actually thinking i want my stuff more like stealths how the weapons are internal and come out after they are needed but a just if decide to change it.

anyway off to add more ideas
to my thread.... its becomeing more or a list of things i wanna try then a actual thread

Posted: Fri Mar 09, 2007 7:07 pm
by strike700
The models are static, you can't have parts that move.

Posted: Fri Mar 09, 2007 8:08 pm
by madpeople
but alleg does have joints
http://www.freeallegiance.org/knowledgebase/entry/32/44/

and the .x (and i think .mdl) format does support animation, and indeed some alleg ships do have animation, but its not used in game