Cores: Difference between revisions

From FreeAllegiance Wiki
Jump to navigationJump to search
(What is a core?)
mNo edit summary
Line 1: Line 1:
In [[Allegiance]] the statlines for all the different ships, stations, [[factions]] etc. are kept in a small database file called the '''Core file''', which uses the <tt>.igc</tt> file extension. By using a program called [[ICE]], developers can tweak the various attributes to improve or change game balance. As there is more than one developer, each with their own idea of what is "balanced" and "fun", several different cores have evolved over time.
In [[Allegiance]] the statlines for all the different ships, stations, [[factions]] etc. are kept in a small database file called the '''Core file''', which uses the <tt>.igc</tt> file extension. By using a program called [[ICE]], developers can tweak the various attributes to improve or change game balance. As there is more than one developer, each with their own idea of what is "balanced" and "fun", several different cores have evolved over time.


Think of it like this. You are playing a FPS set in World War II and you run out of ammo for your M1 Garand. It takes you 3 seconds to reload. Now you jump into another game and everything is exactly the same except the developer of this one decided the M1 Garand was a bit overpowered and so increased its reload time to 3.5 seconds. Same game, tiny difference.
{{Example|Think of it like this. You are playing a FPS set in World War II and you run out of ammo for your M1 Garand. It takes you 3 seconds to reload. Now you jump into another WWII game and everything is exactly the same except the developer of this one decided the M1 Garand was a bit overpowered and so increased its reload time to 3.5 seconds. Same game, tiny difference.  


Different cores in Allegiance have thousands, if not tens of thousands, of these tiny differences affecting everything from the scale of the model to ship speed to damage per second. What you have is technically the same game, but effectively it's a different one. Ships and strategies which are very powerful on one Core may be completely ineffective on another.
Different cores in Allegiance have thousands, if not tens of thousands, of these tiny differences affecting everything from the scale of the model to ship speed to damage per second. What you have is technically the same game, but add all these differences up and it's effectively a different one.}}





Revision as of 03:06, 14 April 2009

In Allegiance the statlines for all the different ships, stations, factions etc. are kept in a small database file called the Core file, which uses the .igc file extension. By using a program called ICE, developers can tweak the various attributes to improve or change game balance. As there is more than one developer, each with their own idea of what is "balanced" and "fun", several different cores have evolved over time.


Checkmark.png
Example Think of it like this. You are playing a FPS set in World War II and you run out of ammo for your M1 Garand. It takes you 3 seconds to reload. Now you jump into another WWII game and everything is exactly the same except the developer of this one decided the M1 Garand was a bit overpowered and so increased its reload time to 3.5 seconds. Same game, tiny difference.

Different cores in Allegiance have thousands, if not tens of thousands, of these tiny differences affecting everything from the scale of the model to ship speed to damage per second. What you have is technically the same game, but add all these differences up and it's effectively a different one.


The flowchart below indicates which core is (or was originally) based upon which:


Specialty Cores
SOC
Special Operations Core, started in 2001 by Spunkmeyer
Inactive
ZC
Zoom Core, started in 2002 by Pook
Inactive
RC
Race Core, started in 2004 by Vlymoxyd
Inactive
SW
Star Wars Core, started in 2006 by Weedman
Inactive
BSG
Battle Star Galactica Core, started in 2007 by Andon
Inactive
MS 1.25
The original Microsoft core
Inactive
DN
Dark Nebulae, started in 2004 by Noir
Inactive
PC
Pook Core, started in 2005 by Pook
Inactive
A+
Alleg+, started in 2002 by Spunkmeyer and FoxFour
Inactive
EoR
Edge of Reality, started in 2004 by Hawkwood
Inactive
EA
Extended Alleg, started in 2004 by Bacon_00
Inactive
GoD
Good old Days, started in 2004 by Paradigm
Inactive
RPS
Rock Paper Scissors, started in 2004 by DrStrnglv
Inactive
CC
Community Core, started in 2008 by Apochboi
Inactive
VoS
Valley of Saturns, started in 2007 by Gappy
Inactive
WC
Warp Core, started in 2007 by Apochboi
Inactive
GoD II
Good old Days 2, started in 2006 by Grimmwolf
Inactive
XC
eXtreme Core, started in 2011 by NightRychune
Inactive


External Links

See Also

The Allegiance Cores
About: Cores · Specialty cores · Development · Core editor
On AU: A Core · BSG · CC · DN · EoR · GoD II · PC · RPS · Tcore · XC PC
Not on AU: Alleg+ · EA · GoD · MS 1.xx · Race · SOC · SW · WC · ZC