Core development

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Allegiance Cores are created using a tool called ICE, created by KGJV in 2002. ICE allows the changing of nearly everything in the game, from models to ship speeds.

Making a Core

Who makes the cores?

Currently, there are 14 cores, although some are used more often than others. Each core has its core dev listed:

Allegiance-Style cores

Allegiance-Style cores are those that stick mainly to the original core that Microsoft developed, although with their own versions of balance.

Actively Updated Cores:

Not Actively Updated Cores:

Specialty Cores

Specialty cores are cores that differ from standard allegiance in various ways, whether they are for a completely different universe or they completely re-do 'Standard' Allegiance

Actively Updated Cores:

Not Actively Updated Cores:

When should I make a core?

Most of the time, you shouldn't. There is not much demand for new cores, and support for a new core is likely to be very little. Also, in order to have a chance of making a successful core, you need to know the game very well, and this takes a lot of time.

I have a great idea for a core! I want to put in...

Most of the time, new stuff is not encouraged for a core. Most players of Allegiance like 'Standard' allegiance - That is, consisting of regular tech, regular factions, etc. To most newbies, telling the different cores apart is only done by the techs available.

I have a new faction! It has...

As with new stuff, most of the time, people do not want a new faction. Throughout Allegiance's 7-year history, only three player-made factions have become truly popular: The Dreghklar Empire, Ga'Tarran Federation, and Technoflux factions. There are two other factions, the Phoenix and Effix factions, but they are not as popular as any of the others.

I like this core, can I just add onto it?

In most cases, no. With bold and capitals, NO. The cores are the properties of their respective owners, and should only be modified with their permission. The only cores that you can modify freely are static_core and zone_core, which are the same thing: The Allegiance 1.25 core.

I have an idea, but I don't want to make a core...

This is probably the easiest way to influence the game. While it is not 100% successful, it has a better chance of success than making your own core. If you have an idea for something to put into a core, put it on the Core Development Forum. If it is a good idea, a core developer may put it into their core.

What you need to make a core

If you are intent on making a core, keep these things in mind:

It probably won't be popular

Most cores are not very popular, especially when they are first made. However, this does not mean it is a bad core - most people just don't like change.

It takes a LOT of effort

Many of the core developers are not very active in the game, as the upkeep of a core is very intense and time-consuming. If your core is popular by any margin, be prepared to update a lot or be pounded on for updates.

Don't do massive changes

If you want to change something a lot, it is a lot easier to change it little by little than all in one great leap. If you change a lot of things at one time, then it is a lot more likely to become unbalanced, where if you take small steps, it will be easier to keep balanced.

Balance is your friend

Most people don't like super tech. There is no need for it, and a lot of times it takes away the fun from the team that doesn't have it. Also, don't give a new item to one faction without giving something to each of the other factions, as that would also unbalance the factions. Be sure to keep things in proportion though, and don't go too crazy. If you give IC an extra missile, it's pretty easy to let the other factions have that missile, but have it so that only IC starts with it.

The Allegiance Cores
About: Cores · Specialty cores · Development · Core editor
On AU: A Core · BSG · CC · DN · EoR · GoD II · PC · RPS · Tcore · XC PC
Not on AU: Alleg+ · EA · GoD · MS 1.xx · Race · SOC · SW · WC · ZC