Cores: Difference between revisions

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Now multiply that tiny difference by a thousand. Technically you've still got two versions of the exact same game, but all the differences have added up to make it a completely different gaming experience. In Allegiance, these tiny differences have been adding up for ten ''years'', with many different developers getting in on the act.}}
Now multiply that tiny difference by a thousand. Technically you've still got two versions of the exact same game, but all the differences have added up to make it a completely different gaming experience. In Allegiance, these tiny differences have been adding up for ten ''years'', with many different developers getting in on the act.}}


=Current Core in Use=


==History of cores==
[[A core|A Core]]
The flowchart below indicates which core is (or was originally) based upon which.
{{Note|{{r|Inactive}} means the original developer has indicated they do not desire to continue updating it.
 
{{o|Developer MIA}} indicates the original developer stopped playing Allegiance.
 
{{g|On AU}} indicates the core is either still on Automatic Update, or is part of the default install package. Either way, those are the ones most players can play.}}


=Historical Cores=


{{:Cores/Chart2}}{{:Cores/Chart}}
{{:Cores/Chart2}}{{:Cores/Chart}}
= Current Cores (as of December 19th, 2022) - Change Logs =
* AC 08 (*Most widely used at the moment)
<b>AC 08 Changelog (October 2nd, 2022)</b>
<bR>
Black Ops faction renamed to -> Valkyrie
<bR>Phoenix model changes -> less thin (model edit Weed)
<br>1.75x vertical scale
<br>[X][X] int
<br>[X][X][X] fig
<br>[X][X][X] scout
<br>[X][X] SF
<br>
<br>Phoenix model lengths:
<br>fig scale 20.85 -> 18
<br>int scale 15.56 -> 15
<br>SF scale 23.27 -> 17
<br>scout scale 21.19 -> 18
<br>
<br>[X][X][X][X][X] TF plasgen/hvy plasgen hp -> 25 (50)
<br>[X] Rix hull -> 0.8 (0.9)
<br>[X] Rix shield -> 0.9 (1.0)
<br>[X] Vulcan 2 -> removed.
<br>[X] Vulcan 1 -> Ammo use 2 (1)
<br>[X] Valkyrie starts with fig, not lt SF.
<br>& [X] Valkyrie no longer gets free ships with techbase.
<bR>[X] Belters hvy int energy -> 800 (1000)
<bR>[X] Belters hvy int energy recharge -> 60 (90)
<bR>[X] Belters SF mass -> 90 (80)
<bR>[X] Belters adv SF mass -> 90 (80)
<bR>[X] Belters yield -> 1.2 (1.1)
<bR>[X][X][X] Valk scouts mounts changed to fwepmnt
<br>Valk scout second gunslot removed (all tiers)
<br>
<br>[X] QF 1 lock time -> 0.2 s (0.333)
<br>[X] QF 2 lock time -> 0.175 s (0.2)
<br>[X] Hunt 1 lock time -> 2.25 s (2.66)
<br>
<br>Treasures fixed to not include unstealable tech
<br>Most t2 tech added back to treasure pool
<bR><br>
<bR><br>
* AC 07
* AZ 1.25
* RealCore 04
* WeedCore 04
* PCore016


= External Links =
= External Links =

Latest revision as of 13:45, 25 March 2023

In Allegiance the statlines for all the different ships, stations, factions etc. are kept in a small database file called the Core file, which uses the .igc file extension. By using a program called ICE, developers can tweak the various attributes to improve or change game balance. As there is more than one developer, each with their own idea of what is "balanced" and "fun", several different cores have evolved over time.


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Example Think of it like this. You are playing a FPS set in World War II and you run out of ammo for your M1 Garand rifle. It takes you 3 seconds to reload.

Now you jump into another WWII game and everything is exactly the same... except the developer of this one has decided the M1 Garand was a bit overpowered and so increased its reload time to 3.5 seconds. Same game, tiny difference.

Now multiply that tiny difference by a thousand. Technically you've still got two versions of the exact same game, but all the differences have added up to make it a completely different gaming experience. In Allegiance, these tiny differences have been adding up for ten years, with many different developers getting in on the act.

Current Core in Use

A Core

Historical Cores

Specialty Cores
SOC
Special Operations Core, started in 2001 by Spunkmeyer
Inactive
ZC
Zoom Core, started in 2002 by Pook
Inactive
RC
Race Core, started in 2004 by Vlymoxyd
Inactive
SW
Star Wars Core, started in 2006 by Weedman
Inactive
BSG
Battle Star Galactica Core, started in 2007 by Andon
Inactive
MS 1.25
The original Microsoft core
Inactive
DN
Dark Nebulae, started in 2004 by Noir
Inactive
PC
Pook Core, started in 2005 by Pook
Inactive
A+
Alleg+, started in 2002 by Spunkmeyer and FoxFour
Inactive
EoR
Edge of Reality, started in 2004 by Hawkwood
Inactive
EA
Extended Alleg, started in 2004 by Bacon_00
Inactive
GoD
Good old Days, started in 2004 by Paradigm
Inactive
RPS
Rock Paper Scissors, started in 2004 by DrStrnglv
Inactive
CC
Community Core, started in 2008 by Apochboi
Inactive
VoS
Valley of Saturns, started in 2007 by Gappy
Inactive
WC
Warp Core, started in 2007 by Apochboi
Inactive
GoD II
Good old Days 2, started in 2006 by Grimmwolf
Inactive
XC
eXtreme Core, started in 2011 by NightRychune
Inactive


External Links

See Also

The Allegiance Cores
About: Cores · Specialty cores · Development · Core editor
On AU: A Core · BSG · CC · DN · EoR · GoD II · PC · RPS · Tcore · XC PC
Not on AU: Alleg+ · EA · GoD · MS 1.xx · Race · SOC · SW · WC · ZC