Cores: Difference between revisions

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Now multiply that tiny difference by a thousand. Technically you've still got two versions of the exact same game, but all the differences have added up to make it a completely different gaming experience. In Allegiance, these tiny differences have been adding up for ten ''years'', with many different developers getting in on the act.}}
Now multiply that tiny difference by a thousand. Technically you've still got two versions of the exact same game, but all the differences have added up to make it a completely different gaming experience. In Allegiance, these tiny differences have been adding up for ten ''years'', with many different developers getting in on the act.}}
<br>
<br>
= Current Cores (as of December 19th, 2022) - Change Logs =
* 'A Core' (*Most widely used core at the moment)
<b><u>AC 08 Changelog (October 2nd, 2022)</b></u>
<bR><bR>
-Black Ops faction renamed to -> [[Valkyrie]]
<br><bR><b>Valkyrie Attributes</b><br>
[[File:Valkyrie-Faction-Attributes-AC08.png]]
<br>
<br>-Starting Scout, Starting Fighter
<br>-Starting Money = 16,000 credits if 1.0 Starting Money
<br>-Payday Modifier = 0.25 or 750 credits/minute
<br>-Miners, Outposts, and Teleports have 90 second build time, Tech Bases have 120 second build time
<br>-All tech upgrades take 30 seconds to research
<br>-Bases have lower signature than other factions, with 0 shielding, with exception to starting Garrison which will have the full shield.
<br>-Research Station -> Develops additional technologies to include:
<br>
<br>Garrison:
<br>-Stealth Miner
<br>-Heavy Fighter
<br>-Large Rip Drone
<br>-Limpet Minefield
<br>-Recon Drone
<br>-Rescue Ship
<br>-Spec Mine (He)
<br>-SRR Nanite Rocket
<br>-Phalanx Tower Layer
<br>-Targeting Drone
<br>-Flare Countermeasure
<br>
<br>Supremacy:
<br>-SRR Hellfire Rocket
<br>-LRR Longbow Rocket
<br>-Regen Shield
<br>-Teleport Probe 3
<br>
<br>Tactical:
<br>-Missile Boat
<br>-LRM Hunter x2 (dual fire)
<br>
<br>Expansion:
<br>-Afterburner Booster
<br>-GA Helium Capacity 1 +15% capacity for miners
<br>-GA Helium Capacity 2 +15% capacity for miners
<br>-Hvy Stealth Transport
<br>
<br>Shipyard:
<br>-XRM Cruise Nuke
<br>-XRM Predator
<br>
<bR><b>Phoenix model changes -> less thin (model edit Weed)</b>
<br>-1.75x vertical scale
<br>-[X][X] int
<br>-[X][X][X] fig
<br>-[X][X][X] scout
<br>-[X][X] SF
<br>
<br><b>Phoenix model lengths:</b>
<br>-fig scale 20.85 -> 18
<br>-int scale 15.56 -> 15
<br>-SF scale 23.27 -> 17
<br>-scout scale 21.19 -> 18
<br>
<br>-TF plasgen/hvy plasgen hp -> 25 (50)
<br>-Rix hull -> 0.8 (0.9)
<br>-Rix shield -> 0.9 (1.0)
<br>-Vulcan 2 -> removed.
<br>-Vulcan 1 -> Ammo use 2 (1)
<br>-Valkyrie starts with fig, not lt SF.
<br>-& Valkyrie no longer gets free ships with techbase.
<bR>-Belters hvy int energy -> 800 (1000)
<bR>-Belters hvy int energy recharge -> 60 (90)
<bR>-Belters SF mass -> 90 (80)
<bR>-Belters adv SF mass -> 90 (80)
<bR>-Belters yield -> 1.2 (1.1)
<bR>-Valk scouts mounts changed to fwepmnt
<br>-Valk scout second gunslot removed (all tiers)
<br>
<br>-QF 1 lock time -> 0.2 s (0.333)
<br>-QF 2 lock time -> 0.175 s (0.2)
<br>-Hunt 1 lock time -> 2.25 s (2.66)
<br>
<br>-Treasures fixed to not include un-stealable tech
<br>-Most t2 tech added back to treasure pool
<bR><br>
<bR><br>
* AZ 1.25
* RealCore 04
* WeedCore 04
* PCore016


=Historical Cores=
=Historical Cores=


{{:Cores/Chart2}}{{:Cores/Chart}}
{{:Cores/Chart2}}{{:Cores/Chart}}
<br>
 
= External Links =
= External Links =
* [http://www.dark-nebulae.com/ Dark Nebulae website]
* [http://www.dark-nebulae.com/ Dark Nebulae website]

Revision as of 23:34, 23 December 2022

In Allegiance the statlines for all the different ships, stations, factions etc. are kept in a small database file called the Core file, which uses the .igc file extension. By using a program called ICE, developers can tweak the various attributes to improve or change game balance. As there is more than one developer, each with their own idea of what is "balanced" and "fun", several different cores have evolved over time.


Checkmark.png
Example Think of it like this. You are playing a FPS set in World War II and you run out of ammo for your M1 Garand rifle. It takes you 3 seconds to reload.

Now you jump into another WWII game and everything is exactly the same... except the developer of this one has decided the M1 Garand was a bit overpowered and so increased its reload time to 3.5 seconds. Same game, tiny difference.

Now multiply that tiny difference by a thousand. Technically you've still got two versions of the exact same game, but all the differences have added up to make it a completely different gaming experience. In Allegiance, these tiny differences have been adding up for ten years, with many different developers getting in on the act.

Historical Cores

Specialty Cores
SOC
Special Operations Core, started in 2001 by Spunkmeyer
Inactive
ZC
Zoom Core, started in 2002 by Pook
Inactive
RC
Race Core, started in 2004 by Vlymoxyd
Inactive
SW
Star Wars Core, started in 2006 by Weedman
Inactive
BSG
Battle Star Galactica Core, started in 2007 by Andon
Inactive
MS 1.25
The original Microsoft core
Inactive
DN
Dark Nebulae, started in 2004 by Noir
Inactive
PC
Pook Core, started in 2005 by Pook
Inactive
A+
Alleg+, started in 2002 by Spunkmeyer and FoxFour
Inactive
EoR
Edge of Reality, started in 2004 by Hawkwood
Inactive
EA
Extended Alleg, started in 2004 by Bacon_00
Inactive
GoD
Good old Days, started in 2004 by Paradigm
Inactive
RPS
Rock Paper Scissors, started in 2004 by DrStrnglv
Inactive
CC
Community Core, started in 2008 by Apochboi
Inactive
VoS
Valley of Saturns, started in 2007 by Gappy
Inactive
WC
Warp Core, started in 2007 by Apochboi
Inactive
GoD II
Good old Days 2, started in 2006 by Grimmwolf
Inactive
XC
eXtreme Core, started in 2011 by NightRychune
Inactive


External Links

See Also

The Allegiance Cores
About: Cores · Specialty cores · Development · Core editor
On AU: A Core · BSG · CC · DN · EoR · GoD II · PC · RPS · Tcore · XC PC
Not on AU: Alleg+ · EA · GoD · MS 1.xx · Race · SOC · SW · WC · ZC