Cadet I/Phases of the game II
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← Forward deployment | Technology paths → |
Phases of the Game
Expansion/Tech research - Stabilized mid game
Expansion/Tech rush
This phase lasts between the initial con placement and until the map is more or less solidly staked out with sector control established in most places. Here, the most important thing is to aid your team's expansion and economy while you stunt your opponent's.
- Spot enemy cons early and organize assault on them to prevent them from going where the enemy Comm wants. Get them to rip home or plant early if you can't destroy them.
- Spot enemy miners and keep them from mining as much as possible.
- Defend your own cons as they head out. A good Nan can easily mean your con makes it in when it would otherwise be destroyed.
- Defend your own miners by blockading alephs leading to your mining sectors as much as possible so your miners can do their thing completely unimpeded. If the enemy gets in and hides, move to a per-miner style defense.
- Set up more probes to allow your team to spot bomb runs, cons, miners, and enemy attack groups going after your own miners. Remove enemy probes that do the same.
- Support team actions such as bomb runs against enemy bases.
- Collect tech that matches your chosen tech path.
Stabilized waiting game
This phase doesn't always occur, but it's essentially when both teams have equal midrange tech and the map is more or less controlled. Basic bombing runs consistently fail for both sides, so there's nothing to do but wait for better tech.
- Wait for better tech? Prevent the enemy from getting it. Kill enemy miners.
- You won't get tech if you have no miners. Protect your own.
- Keep probe nets up to ensure that those bombing runs of the enemy continue to fail.
- Remove their probes so one of your bombing runs can succeed.
← Forward deployment | Technology paths → |