Cadet I/Probing midgame
|
← Week Two review | Phases of the game III → |
Mid game probing
Want to be a hero? Have the commander remember your name forever? Ask the commander where he needs probes placed. The set of probes laid out when the map was first scouted is not enough to provide good intel but unfortunately it is often all that is done in pick up games. As the game progresses the enemy will deprobe, map control will swing back and forth, stealthier ships will be researched, all of which mean that sectors will need to be reprobed again and again. Other than nanning, nothing will win a commander's heart faster than someone who is willing to reprobe and maintain his probe net for him throughout the game. Refer back to the probing guide lesson.
If you did some of the initial probing early in game it will make it easier to tell where probes are missing. Dock and use the F3 overhead view to see where probes are needed. Otherwise ask the commander and he will tell you his most immediate need. At this point in the game you should know your opponent's primary tech and can probe effectively to counter it. The key is to maintaining your early warning system on a continuous basis. Not a glorious job but one that can cost you the game if it's not done.
When several players are probing it is essential to maintain communication with each other and the commander so that you don't double up your efforts in one sectors while neglecting another. Tell the team "I'm probing Gery" so the other guys know what you will cover.
Oh by the way, squad members really notice this in game. If you are ever interested in joining a squad it will reflect well upon you as a team player.
Here is a good F3 shot of a sector probed up defensively. The opponent has Supremacy and an attempt has been made by blue team to probe all of the rocks in their sector to let them spot any teleport probes. It doesn't guarantee success, but it helps.
Defensive probing. Click on the image to view a larger version. ![]() |
← Week Two review | Phases of the game III → |