Microsoft Art Tools
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With the source release, Microsoft also made available many of the tools they used to create the 3D models used in the game.
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fprog
fmesh
meshimp
MDLC
MDLC is used to compile MDL files used for models, textures, and other game content.
MDLedit
MDLedit is used to preview and test 3D models using the same graphics engine as Allegiance.
pmxtox
qhull
rlines
xtobm
XMunge
XMunge is a build time tool aimed at manipulating DirectX .X files. XMunge uses Direct3D Retained Mode which has been abandoned due to low adoption.
Reduce
xmunge -reduce amount inputfile outputfile
- -reduce
- Reduces the number of polygons in a 3D model
- amount
- Number 0.0 - 1.0. Ratio of output file's polygon count to input file. Amount = 0.5 means that half of the polygons will be removed.
- inputfile
- Original 3D model in DirectX format (with .x) extension.
- outputfile
- Reduced 3D model in DirectX format (with .x) extension.
While in reduce mode, xmunge constructs a progressive mesh and scales the level of detail by the specified ratio.
Note XMunge was designed for an older version of the .x format than what most modern .x-exporters use.