**Realcore 04**

**General Changes**

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```
All tech requiring adv base research now also requires that adv base for that tech to to be available in loadout screen once docked for reverse-engineering
You can still poach adv tech from enemies and equip it on your own ship without having the associated base/research completed
```

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`Adv scout and Hvy scout research now require having a Garrison (but you still retain the researched ships if you lose the base)`

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`Skycap 1 projectile range reduced to 1500(2000) and max damage per shot (Direct+AoE) reduced to 104(120)`

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`Gunship research cost halved`

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`Hvy bomber research cost halved`

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`Hvy bomber research now requires Gunship`

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`Hvy bombers and Gunships can now mount Skycap turrets`

**Belters**

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`Stealth Fighter/Adv SF side and reverse thruster modifier decreased to .5(.75)`

**Draconium**

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`Costs decreased to .9(1)`

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`PW range increased to 1.25(1)`

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`EW range increased 1.25(1)`

**GT**

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`PT Bomber reverse thrust multiplier increased to .75(.5)`

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`MRR Lightning 1/2 damage increased to 60/70(50/60)`

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`MRR Lightning 1/2 scale increased to 5(3)`

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`Gauss Gun area damage per shot increased to 90(62.5)`

**Gigacorp**

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`Giga Luxury Patroller model added`

**Phoenix**

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`Phoenix research costs reduced to .9(1.0)`

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`Vulcan 1,2 ammo use decreased to 1(2)`

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`Vulcan 1,2 energy use per shot reduced to 4(5,4.75)`

**Rixian**

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`Basic/Starting fighters now have 3 guns but can no longer rip to smallrips`

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`Enh figs smallrip energy cost increased to 1000(900)`

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`Combat Drone 1/2 arming time reduced to 2.5/2.25(3)`

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`Combat Drone 1/2/3 projectile range increased to 1728(1440)`

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`Hvy Combat Drone 1/2 range increased to 1600(800)`

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`Hvy station drone 1/2 accuracy improved`