RC_04

Developer: Metz
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Mastametz
Posts: 4798
Joined: Mon Sep 06, 2004 7:00 am
Location: Stanwood, WA

Post by Mastametz »

These are the official patch notes for RC04


Realcore 04



General Changes

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All tech requiring adv base research now also requires that adv base for that tech to to be available in loadout screen once docked for reverse-engineering 
You can still poach adv tech from enemies and equip it on your own ship without having the associated base/research completed

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Adv scout and Hvy scout research now require having a Garrison (but you still retain the researched ships if you lose the base)

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Skycap 1 projectile range reduced to 1500(2000) and max damage per shot (Direct+AoE) reduced to 104(120)

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Gunship research cost halved

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Hvy bomber research cost halved

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Hvy bomber research now requires Gunship

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Hvy bombers and Gunships can now mount Skycap turrets



Belters

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Stealth Fighter/Adv SF side and reverse thruster modifier decreased to .5(.75)



Draconium

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Costs decreased to .9(1)

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PW range increased to 1.25(1)

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EW range increased 1.25(1)
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GT

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PT Bomber reverse thrust multiplier increased to .75(.5)
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MRR Lightning 1/2 damage increased to 60/70(50/60)
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MRR Lightning 1/2 scale increased to 5(3)

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Gauss Gun area damage per shot increased to 90(62.5)



Gigacorp

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Giga Luxury Patroller model added
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Phoenix

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Phoenix research costs reduced to .9(1.0)
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Vulcan 1,2 ammo use decreased to 1(2)
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Vulcan 1,2 energy use per shot reduced to 4(5,4.75)



Rixian

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Basic/Starting fighters now have 3 guns but can no longer rip to smallrips
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Enh figs smallrip energy cost increased to 1000(900)
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Combat Drone 1/2 arming time reduced to 2.5/2.25(3)

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Combat Drone 1/2/3 projectile range increased to 1728(1440)

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Hvy Combat Drone 1/2 range increased to 1600(800)

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Hvy station drone 1/2 accuracy improved
Last edited by Mastametz on Wed Apr 17, 2019 12:48 pm, edited 1 time in total.
There's a new sheriff in town.
Weedman
Posts: 2137
Joined: Tue Jul 15, 2003 7:00 am

Post by Weedman »

YEHAW
QUOTE
Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
Mastametz
Posts: 4798
Joined: Mon Sep 06, 2004 7:00 am
Location: Stanwood, WA

Post by Mastametz »

Special thanks to Lord Weedicus for helping me through a lot of this to-do list

and his suggestions and for contributing the new Lxy Patroller ship model


if I botched anything I will hotfix it

I had to edit every single adv tech part in the game individually for that 1 general change

have a bunch of other stuff on the to-do list but this is enough for now
Last edited by Mastametz on Wed Apr 17, 2019 12:50 pm, edited 1 time in total.
There's a new sheriff in town.
Weedman
Posts: 2137
Joined: Tue Jul 15, 2003 7:00 am

Post by Weedman »

IT IS ALL LEGENDARY

3 gun rix figs are back in business
Last edited by Weedman on Wed Apr 17, 2019 3:31 am, edited 1 time in total.
QUOTE
Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
Vortrog
Posts: 1902
Joined: Tue May 03, 2005 7:00 am
Location: Sunshine Coast, QLD, Australia

Post by Vortrog »

Min 30 mins research time for Bios Heavy Bombers due to the GS prerequisite change is a bit rough.
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Mastametz
Posts: 4798
Joined: Mon Sep 06, 2004 7:00 am
Location: Stanwood, WA

Post by Mastametz »

note - Bios research time was reduced to 9 minutes down from 10 in RC01
Last edited by Mastametz on Wed Apr 17, 2019 1:49 pm, edited 1 time in total.
There's a new sheriff in town.
Vortrog
Posts: 1902
Joined: Tue May 03, 2005 7:00 am
Location: Sunshine Coast, QLD, Australia

Post by Vortrog »

Nm. Its 18 mins if you start gs off the bat. My bad
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