Posted: Mon Aug 27, 2018 10:36 pm
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Space battles since 2000
https://www.freeallegiance.org/forums/
Yes, regrettable, but to be fair, it was only one the one fix we have been missing I believe.BackTrak wrote:QUOTE (BackTrak @ Sep 1 2018, 12:06 PM) I completely agree with you on not locking out changes. That is mostly the fault of my lack of time.
Very true I was thinking the same thing when Ryujin asked me make a list of my bug fixes. (I haven't actually looked or counted though - kind of hard since many of my changes/fixes are summarized as big bullet points in the patch notes.)BackTrak wrote:QUOTE (BackTrak @ Sep 1 2018, 12:06 PM) I don't think anyone will argue without about bug fixes, but there seems to be a lot of argument on what consists of a bug. For instance, does a miner avoiding an enemy sector constitute a bug, or something that a comm must carefully manage until they can get the team to remove the hazard? Game play elements like this will create controversy just because people are used to them over a long period of time. I don't think there is a right answer, it really comes down to preference.
I'm confused - you are talking about cherry picking specific changes/making more changes. I thought you lost the ability to build a server that works with Bot DM and thus we only have the option of using an old server version as is or go without Bot DM. If it is just a specific change that messes up Bot DM - sure get rid of it.BackTrak wrote:QUOTE (BackTrak @ Sep 1 2018, 12:06 PM) Here is a list of server side changes which I believe are affecting these types of game play elements:
https://docs.google.com/spreadsheets/d/ ... sp=sharing
Rolling back these changes means going through each change set and reverting the key areas leaving the other UI and bug fixes alone. I can see that you put some effort into these, so I hate to lose your work. What would you think about linking your game play changes to the Experimental Game flag that is available in mission parameters? Then comms can easily decide if they want to play with your changes, or if something gets messed up, then it will easy to play without them.
Pretty cool, I'll have time to give it a real shot tomorrow and will then probably PM you for helpBackTrak wrote:QUOTE (BackTrak @ Sep 1 2018, 12:06 PM) Believe it or not, 15 GB is plenty to run an Allegiance server for a month. The game is after all optimized for a 28.8kbs modem. The game server itself was made to run 20k players on a Pentium III. My Azure servers are snoring 99% of the time.
At the time I started on the miners, we were suffering from a lack of commanders and many things were considered to make commanding more enticing. "Stupid miner AI" is something I could probably find a quote from every one, you consider a good commander, complaining about. So I definitely listened to the community.cashto wrote:QUOTE (cashto @ Aug 31 2018, 02:24 PM) Do you promise not to mess with core gameplay mechanics without community review and consensus?
But the problem is, Miner AI went from a little stupid, but consistent, to stupider and less consistent. Not trying to offend, but they were less stupid before. And they have driven away old comms more than brought any new comms in. Which is why we really really need to roll back to:Radulfr wrote:QUOTE (Radulfr @ Sep 2 2018, 05:24 AM) At the time I started on the miners, we were suffering from a lack of commanders and many things were considered to make commanding more enticing. "Stupid miner AI" is something I could probably find a quote from every one, you consider a good commander, complaining about. So I definitely listened to the community.
In hindsight though, yes - I'd rather have done something else than miners, because stupid & predictable miners have their advantages too, even if I could make miners perfectly smart. Namely allowing the players to kill them easier.
So sure, I'll talk to people if I want to mess with something as core as miners again, although I can't think of anything like it that could be changed. Maybe flight mechanics, but we mess with those all the time via .. cores.