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Posted: Mon Jul 30, 2018 10:34 pm
by Tuxu
Hi all and thank you for taking the time to read this.

I used to play Allegiance way back and have stopped since it was a pain to try and get accepted into a game team.
It feels that I've wasted time on watching those tutorials and doing my share of reading for the game since all I ever managed to do was to join into 3 gaming sessions.


I work, I study and I manage my own business, when I'm not spending time with my wife or family I resort to gaming and I'd hate to waste time waiting to a gaming session that will never happen even though I saw all the tutorials and have a sound mind for strategy and a heart for teamwork.

Those were the reasons I left in the first place.

1- did anything change now that the game on steam?

2- Is it simpler to join into a game?

3- My and my IRL and ARMA3 friends would like to join games together and co-op as a squad - is that even possible or joining is random and you can't pre-assign teams?

4- I remember that Commanders, players like everyone else, had the final say about who joined in a session - which kept the game as a niche and barred a lot of players to join in and feel that they want to be a part of this community. Did any of that change or Allegiance is still an Ivory Tower that plebs can't join? ;)

Posted: Mon Jul 30, 2018 11:39 pm
by Archangelus
I dont ever remember commanders being so picky about who joined their team (although some less experienced comms would reject some of the new players with the excuse of keeping the teams balanced, but they also wouldnt comm that much, because most vets wouldnt play for them), but nowadays the community is much more newbie friendly, but I dont advise for you, and your friends to flock into the same team, but rather distribute yourselves to keep the matches even, and fun for everyone.

Allegiance isnt something that you can learn by simply doing/reading the tutorials, those are just the start, so you know how the game supposedly is played.

Also unless Im mistaken most matches tend to happen over saturday and sunday aroung 3pm EST.

Posted: Mon Jul 30, 2018 11:47 pm
by LANS
Tuxu wrote:QUOTE (Tuxu @ Jul 30 2018, 06:34 PM) 1- did anything change now that the game on steam?
1- did anything change now that the game on steam?
Not sure, I didn't play from 2012-ish until steam releaste

QUOTE 2- Is it simpler to join into a game?[/quote]

Yes. No ASGS/ACSS login system, just need to get the game on steam and play.

We still don't have games too often because its a small playerbase (people don't play because people aren't playing... self reinforcing loop) - usually we do get games going US evenings and weekends. We tend to organize on Discord first for weekday evenings (https://discord.gg/TXGmynB)

QUOTE 3- My and my IRL and ARMA3 friends would like to join games together and co-op as a squad - is that even possible or joining is random and you can't pre-assign teams?[/quote]

3) Yes, may need to set game settings to allow team imbalances of more than +1 player per side, but everyone old here knows how to do that. Whether its practical to do so on a given day is another question, depending on just how many more people would be on one team vs the other. Our other concern with this is just right at the start the team of mostly-newbies getting crushed, which we'd rather avoid, which is why we usually want to split them across both teams, but its not a problem if they really want to do it.


QUOTE 4- I remember that Commanders, players like everyone else, had the final say about who joined in a session - which kept the game as a niche and barred a lot of players to join in and feel that they want to be a part of this community. Did any of that change or Allegiance is still an Ivory Tower that plebs can't join? ;) [/quote]


4) Depends on who is commanding. I haven't seen any issues recently with people *not* getting picked on a team, and there are pretty much never any issues with new players joining, but it takes a few seconds for the commander to hit "accept" mid-game while he is flying and someone asks to join.



If you want to play and there isn't a game happening when you log in, drop by our discord and ask (https://discord.gg/TXGmynB).

Posted: Tue Jul 31, 2018 12:31 pm
by Papsmear
Another option but I don't recommend it unless there are competant commanders on both teams, would be for you and your friends to start your own private game.
Lock the server and learn/play as a group.
Honestly your best bet is to do as previously suggested and definately join Discord and use the voice chat channels.
It is much easier and quicker to get to know people when you can talk to them.
You and your friends would be assimalted into the Allegiance player base much faster if others here (Vets) know you and Discord VC is awesome for that.
The biggest plus with Discord VC is when your team's commander in on it and can tell you exactly what he wants you to do.
Coordinating a team is some much better when that happens.

Hope to see you back in game!

Posted: Thu Aug 02, 2018 7:45 pm
by zombywoof
Tuxu wrote:QUOTE (Tuxu @ Jul 30 2018, 03:34 PM) 1- did anything change now that the game on steam?
Not sure what you mean.

QUOTE 2- Is it simpler to join into a game?[/quote]
It's the same as ever, you just click a button. The commander has to accept you of course, but games can be left with autoaccept. Unfortunately, I think you are under a misconception about why you and your friends might not have been accepted on a team. I will try to explain completely, but then you'll be bored/offended by my long post and leave. Oh well, we'll try anyways.

QUOTE 3- My and my IRL and ARMA3 friends would like to join games together and co-op as a squad - is that even possible or joining is random and you can't pre-assign teams?[/quote]
We would LOVE for you and your friends to show up and play together. Honest to god we would. But there's a problem: you and your buddies are very new. Let's say there are 10 people on and you and your 10 buddies show up. Perfect 11 v 10, right? Unfortunately, the 10 guys who were already here have been playing for years now and are a lot better than you are, so you're going to show up and get stomped. Probably not going to be very fun for you. It's also not going to be particularly fun for the stompers: what's the point of beating up on newbies?

Even games are, by and large, more fun. The game sizes are low which means that right now you and your buddies can't really all fly together because you guys are all new, and therefore the games won't be even, and therefore the games won't be as much fun.


QUOTE 4- I remember that Commanders, players like everyone else, had the final say about who joined in a session - which kept the game as a niche and barred a lot of players to join in and feel that they want to be a part of this community. Did any of that change or Allegiance is still an Ivory Tower that plebs can't join? ;) [/quote]
Commanders have a fundamental duty to *every* player to try and make a fun environment. This often means balanced games. It is rare for commanders to deny people positions on teams just because, but you would have found that you couldn't join the team you "wanted" to because doing so would hurt the balance of the game.

In other words, the thing you're on about the "ivory tower" and "plebs" is actually people in the command seat prioritizing everyone's fun equally as opposed to catering to just your own.

Posted: Fri Aug 03, 2018 12:19 am
by ryujin
phoenix1 wrote:QUOTE (phoenix1 @ Aug 2 2018, 03:45 PM) you'll be bored/offended by my long post
fify

Posted: Fri Aug 03, 2018 1:17 am
by cashto
Tuxu wrote:QUOTE (Tuxu @ Jul 30 2018, 03:34 PM) 4- I remember that Commanders, players like everyone else, had the final say about who joined in a session - which kept the game as a niche and barred a lot of players to join in and feel that they want to be a part of this community. Did any of that change or Allegiance is still an Ivory Tower that plebs can't join? ;)
Yeah, what P1 said. We love newbies, we really do! We totally get that newbies tend to fly circles and make bad decisions and crash into asteroids, at least until they get the hang of things. And that's perfectly fine! (unless Dunning-Kruger is an issue ...)

But a team full of newbies vs. a team full of people who have been playing for ten years is a real problem. That is the biggest reason why commanders are supposed to police who's on their team -- not to keep people out, but to keep the game fair. One of the fundamental rules of this community is that everyone gets to play -- EVERYONE. Just not always on the team they would prefer.

Posted: Fri Aug 03, 2018 4:21 am
by ryujin
I think turning off autobalance (and autoaccept) with two commanders with honor/morals is a fine solution to all this. Though its really hard to estimate how many new players equals one vet

Posted: Sat Aug 04, 2018 5:28 am
by Hellsyng
Ryujin wrote:QUOTE (Ryujin @ Aug 3 2018, 01:21 PM) I think turning off autobalance (and autoaccept) with two commanders with honor/morals is a fine solution to all this. Though its really hard to estimate how many new players equals one vet
That massively depends on the vet.