LANS wrote:QUOTE (LANS @ Aug 6 2018, 10:07 AM) Solution: Increase enh fig rip energy cost so that they can't rip to basic SR scouts. Add a "less energy" enh fig upgrade (same stats as enh fig, but less teleport energy cost). Make this a required upgrade to buy adv figs (Rix only). I'm not sure what the cost should be for this, but it lets Rix get enh fig tech up in reasonable time but delays the supermobility.
Rix doesn't get enh figs up in "reasonable time," they get them up in "absurdly fast."
The correct, ideal build is to open teleport sup miner, dock 2 loads, get gat2 enh figs, then expand/more miners off the back of that. With a home sup rock you can get the enh figs up in 4 minutes, otherwise it'll take you ~6-7 minutes.
The *problem,* of course, is that means there are rix gat2 enh figs on your miners at minute 7 when most other factions are barely able to finish expanding and buying their techbase at that point. So now I have to choose between expanding to be able to reach your miners or clamping down and defending my own. There are ways to beat this. Expanding with Dregh and diligently hunting SR scouts can buy you enough time and map to have your own enh figs up as well as getting a home spec or two. On a map like Star it is possible to simply trade miners until both of you are paydaying, but you have an advantage with a pair of spec mines. You can also push hard into Rix Sup and bomb, this of course requires actually finding their techbase.
I also have a giga build that can serve to put pressure on rix in a variety of ways. OTOH everyone literally just gives up and stacks rix whenever they see rix vs giga because "omg they're just going to dis2 our bases" as if giga doesn't WANT rix to spend its time dis2ing random bases. It's kind of like how people go "giga is bad vs belters because belters just bombs them." Giga could only be so damn lucky as to have belters bomb them