RC_02e
Code: Select all
Reduced scout top speed and boost 1/2/3 thrust to PCore 12 values
This is the reason the game has been so "floaty" and autopilot has been way more broken than usual. LANS is going to try to fix the AP problems in the game code, but there's no way around +30% thrust and 30% top speed not causing a lot of drifting around without improving sidethrusters to compensate, but that introduces problems of its own.
Code: Select all
only TF Adv figs now have innate lead indicator, Harbinger of Doom now relays lead indicator
Code: Select all
PE Gatt 1 particle restored to normal speed (600), gatt2/3 improved to 800(600)/1000(600), and lifespans for 2/3 reduced to .8(1)/.55(1.1)
Code: Select all
AC Tower projectile damage increased to 12(10) and lifespan increased to 2.5(2) - resulting in a range increase to 1250 (1000)
AC tower damage has been much less than SC tower total damage (AoE + Direct) and furthermore drastically less effective than SC due to Skycap's AoE and longer range, especially with respect to how AC towers autobuild in Dumbfire range of alephs in order to stay within their own (previously 1k) firing range ultimately resulting in them dying pointlessly. The code is being changed so they don't autobuild so closely to alephs but still build within their max firing range.
Code: Select all
Turn radius of Quickload variants of Dumbfire1 (0.610865), Dumb2 (0.698132), and Dumb3 (0.785398), buffed to .8 to be consistent with standard Dumbfire 1, 2, 3
Dumbfire turning radius was buffed in PCore 14 but the quickload variants weren't so I'm fixing it now for consistency.
Code: Select all
PT bombers Lightning 1, 2 modified to do half damage 50(100), 60(120) at half the mass .25(.5) but twice the capacity per rack 24(12), as well as the arming time for lightnings being reduced .01(.25), and reload time reduced .3(.75)
This is a shift in how lightnings function in order to make them more usable while maintaining similar DPS. Due to how fast they are, the lightnings would not arm quickly enough to damage anything within 150-250 meters roughly (depending on speed/momentum of you and your target). Reducing arming time fixes that (.25 is standard arm time for missles and rockets are technically missles - they just don't track). Also, due to game bugs that may or may not ever be fixed, the extreme amount of damage they do all at once causes damage to lag off (you see them hit and target HP go down but then restore. the same can by witnessed sometimes if you hit mines at like 450+mps). Halving their damage in exchange for double capacity should help them to not aggravate that issue. The reload time that was reduced is per-shot, not per rack, in order to maintain roughly the same max dps with this dmg/capacity change. (their max damage was already nerfed tremendously in PCore so I'm not planning on doing it further at this point)
Code: Select all
Lxy Interceptor fuel improved to 18 so it's consistent with the fuel changes to hvy ints
Giga lxy ints still have thrust/top speeds that of a belters hvy int, but with the mass of non-belters ints - as well as ripcord ability and improved scan range
Code: Select all
TF standard fighter mass reduced to 24 from 30
all tiers of TF fighters had 24 mass in PCore 14 (while every other faction except Belters had 30 mass fighters) but it looks like the TF T1 fighter got changed to 36 mass by mistake in PCore 15 with the mass changes, then I rolled it back to 30 in RC01 not realizing it needed to roll back to 24 to be consistent with how TF fighters are supposed to be, so here's me fixing my previous failure to fix a PCore 15 error.
Code: Select all
Heavy bombers, Lxy bombers, Lxy htts, and Heavy Troop transports now relay lead indicator
Code: Select all
Cashbox spawn rate is now actually halved like it was supposed to be the last 2 times - and remains 700 value since RC01 hotfix
There are fewer cashboxes now but individually they are more worth picking up, and less likely to cluster 3-4 at a time in the same area.
There's a new sheriff in town.