RealCore_02

Developer: Metz
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Mastametz
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Post by Mastametz »

phoenix1 wrote:QUOTE (phoenix1 @ Feb 28 2018, 02:48 PM) I'm sure a pilot of K10's caliber can manage to get his bbr to within 2k of the enemy bomb run.
But he's not going to. Because it's a waste of a pilot and a waste of time. If the bbr is close enough to the see the enemy nans then your base is probably going to die anyway. For it to be "good" you'd need to be camping the aleph with the bbr, but you wouldn't do that either because it's a waste, you're better off with another prox scout or fighter/int. Not to mention that bbr will just get immediately killed by the fig/ints escorting or the turrets, anyway, if it's closing enough to be eyeing nans.

Anyone else want to try to come up with a ridiculous scenario? Some of them are moderately amusing at least
Last edited by Mastametz on Wed Feb 28, 2018 10:54 pm, edited 1 time in total.
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zombywoof
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Post by zombywoof »

So he has TenForward get a hunter1 bbr and do it.
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qqmwoarplox
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Post by qqmwoarplox »

to be fair after seeing metz fly I just might appoint him to do it
Mastametz
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Post by Mastametz »

Poor tenforward gets podded enough as it is, don't send him in a solo bbr at an enemy bomb run to be podded in 3 seconds. feelsbadman.
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Mastametz
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Post by Mastametz »

Saudade wrote:QUOTE ( Saudade @ Feb 28 2018, 02:57 PM) to be fair after seeing metz fly I just might appoint him to do it
well if the attacking bomb run is anything like the element one I'm just going to AB spike it in the face and save the day so, it's probably a good plan
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zombywoof
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Post by zombywoof »

Sheriff Metz wrote:QUOTE (Sheriff Metz @ Feb 28 2018, 02:58 PM) Poor tenforward gets podded enough as it is, don't send him in a solo bbr at an enemy bomb run to be podded in 3 seconds. feelsbadman.
So nanless bomb runs have no chance of success. I thought your goal was to have the entire team in figs rather than nans because nanning is boring (for you)?
Sheriff Metz wrote:QUOTE (Sheriff Metz @ Feb 28 2018, 03:00 PM) well if the attacking bomb run is anything like the element one I'm just going to AB spike it in the face and save the day so, it's probably a good plan
Are you aware, Mr. Trump, that we actually have you on video as losing your expansion to that element bomb run?
Last edited by zombywoof on Wed Feb 28, 2018 11:04 pm, edited 1 time in total.
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Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
cashto
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Post by cashto »

phoenix1 wrote:QUOTE (phoenix1 @ Feb 28 2018, 02:48 PM) BBrs have 1600 scan range.
Hvy bbrs have a scan range of 2000.
Way to go, P1, you just nerfed bomber scan.

I'm going to go on the record as saying that, as amusing it is to launch a bomber on defense just for the lead indicators, it's probably still worth it to launch an int instead.
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
zombywoof
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Post by zombywoof »

I'm going to go on record as saying "I have no idea but all these hypothetical RealCore bomb runs sound like a $#@!ing miserable experience if the base is more than 2k from the aleph."
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Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
LANS
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Post by LANS »

phoenix1 wrote:QUOTE (phoenix1 @ Feb 28 2018, 11:35 AM) If this @#(! was done many years ago you would have nothing BUT newbies in the game.

I don't know what it is with people in this community who have this idea that somehow Allegiance would be so much more fun if only it weren't for that pesky skill requirement.

Seriously, being able to pod Raum's lt int in a basic gat1 scout is the product of practice and hard work, not some magical trick I just happened to discover last week. Now you're saying, "well if we take that away the game would be more fun." Sure, for Raum maybe. But what incentive do I have to play more than a dozen matches, get bored of chasing the dot, and then move on to any other game?
Not what I said. Adv. tech vs gat1 scout. This is a separate balance issue between strength of strategic advantage vs strength of individual whore skill. Game is still balanced well towards the vets here. Anyways, having thought about it for a bit, I'm going to change my mind here and say "$#@! the lead indicator" in this iteration.


QUOTE There are a great many reasons we don't have a huge influx of newbies who stick around. "The game is hard" is not one of them, nor has it ever been. Plenty of other highly successful games have learning curves as steep as Allegiance.

Y'all also talk about stupid @#(! like graphics. Dwarf Fortress has 500+ new downloads per day and a playerbase that's a conservative estimate of 15,000... hell they have 1500 patreon subscribers. Play DF, then tell me that Allegiance has a terrible or confusing UI, or that Allegiance is hard to be useful in, or any other of the dozens of excuses people have had for saying "allegiance can't make it because XYZ."[/quote]


Allegiance fails to keep newbies because the game is godawful boring until you have a clue of how it works, or have another player leading you through, or is such a large game that there is action all over the place. You don't know where the action is going to be, it takes a fair bit of time to get there, and you're gonna get blown up damn fast when you do.

Sheriff Metz wrote:QUOTE (Sheriff Metz @ Feb 28 2018, 04:49 PM) You are personally responsible for developing a core in a direction that is both the most unaffected by technical skill (after all you did say you don't believe skill should be the ultimate determining factor in this game) and the most not fun to play as you ruined the flight experience of a FLYING GAME because you decided making things not fun is a good way to balance them. You should literally never post your opinion on anything balance or skill related again.
Not all of us hated floatycore. Just never gave it time to get used to it. It would've required thinking ahead a fair bit more about when to slow down and turn. You know, skill based. Adapting to new conditions.

QUOTE furthermore forcing lead indicator on in all ships is being coded in as an option in the game settings so ya'll can have fun with that[/quote]

Intended as a switch specifically for introducing newbies in either mass quantity or side games. Also because the "squad game" switch in the settings doesn't do anything and hasn't in years, so I may as well swap it with something that will occasionally be used.
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zombywoof
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Post by zombywoof »

LANS wrote:QUOTE (LANS @ Feb 28 2018, 04:34 PM) Not what I said. Adv. tech vs gat1 scout. This is a separate balance issue between strength of strategic advantage vs strength of individual whore skill. Game is still balanced well towards the vets here. Anyways, having thought about it for a bit, I'm going to change my mind here and say "$#@! the lead indicator" in this iteration.
This is a "problem" that is best solved by having a larger community and a matchmaking system that relies on strata. It's also not a problem that will, or ever, be solved by simply reducing the amount of skill the game requires.


QUOTE Allegiance fails to keep newbies because the game is godawful boring until you have a clue of how it works, or have another player leading you through, or is such a large game that there is action all over the place. You don't know where the action is going to be, it takes a fair bit of time to get there, and you're gonna get blown up damn fast when you do.[/quote]
None of which is solved by making it easier for newbies to pod vets. This can all be fixed by having better tutorials and, again, a stratified matchmaking system, two things our community has neither the money nor the manpower to accomplish.

QUOTE Intended as a switch specifically for introducing newbies in either mass quantity or side games. Also because the "squad game" switch in the settings doesn't do anything and hasn't in years, so I may as well swap it with something that will occasionally be used.[/quote]
Have you played Warthunder? The transition from arcade to realistic is *not* made easier by leaning on the lead indicator crutch for so long. I would suspect that the vast majority of players would go play on the newbie server, but frankly that, to me, defeats the point of Allegiance.
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Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
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