Posted: Mon Jan 08, 2018 8:49 pm
Disclaimer: I am very familiar with my own shortcomings regarding this game. I have a bad situational awareness in game. I find the UI confusing and hard to use still. I am not a very good pilot and I crash sometimes to asteroids and stations. I struggle to find the correct keybindings for things. I do not know how to use the chat properly and I can only routinely find 2 voice chat lines. I have lots of faults but I am trying to work on them.
Just the other day I got into a discussion about Newbies, stacking and commanders blaming their teams on the in-game chat. It was not really the correct time or place for it. So I decided to continue it here. The discussion started when a game had ended rather quickly due to a OP con failing to plant and soon after that a failed defense against a bomber. The commander decided to blame the noobies for the loss and "politely advised" them never to play again on the same team.
There was this a bit hyperbolic thing I said that does have a important bit of truth in it. You cant really change other people. Not at least in the time-frame of a few matches. So once the teams and settings are set, the only thing that you can influence that has the power to change the outcome of the game is your own behavior. This is especially important to realize when you are in a leadership position where this can have the greatest effect. In any team versus team setting you must take into account three things and act accordingly. Your team and resources - your enemy and their resources - the environment. Now you may be thrown into a situation where you are the underdog, but since this is a game you are not obligated to take on such challenges if you do not want to face them. If you want the challenge then you must plan and act according to the trinity of: enemy - friend - environment. If the odds are stacked against you and you lose, take some pride in the fact that you tried you best and learn from your mistakes. But above all own it. Own that you took the risk and could not achieve what you were trying to do.
Now I know from experience that this can be a hard thing to do. It takes a lot of time to learn this way of thought and you can still stray from the road once in awhile when the going gets tough. For some it is even impossible to not blame others. But in this case I believe it is to do with the environment. It would appear that the culture of this community is somewhat non accepting of failure. Failure is treated with disdain and to get ahead of this some comms chose to play the blame game. I think its a knee-jerk reaction to losing. I can only imagine that some players must also routinely play the blame game with their commanders. Its a nice self feeding circle of blame and hate.
So how to change that? Earlier I said that comms should accept defeat and learn from it. However you can, with time, also change others. Organisational learning is very important and fun thing that can keep a game and the community interesting. But trying to change others is very dangerous when done wrong, especially in a setting where players are at a premium. You can teach people by critiquing them (non-constructive and constructive), positive reinforcement and showing example. The low effort way of non-constructive criticism is very hurtful to the community since very few are willing to keep playing a game where you are constantly told you are doing it wrong and are not helping. This is also damaging to the community because it does not create positive encounters between players that could then deepen to positive relationships among the very small player base. More negative relationships mean overall a more negative community and that can also drive some people away.
Constructive criticism is better since it is more effective, but it is still inferior at building relationships and can also drive people away if it is done constantly. Positive reinforcement and showing example are the best. They are effective, they can create positive relationships and are enjoyable. So if a person chooses to participate in organisational learning, non-constructive criticism should be eradicated, constructive criticism should be used alongside positive reinforcement and showing an example. Failing to do so is damaging to the community. The problem is that most people doing these things are not aware that what they are doing is harmful to the game community they love or at least spend a lot of their time with.
I also wanted to talk about stacking. Its really weird. Maybe 30% of the time, the teams are stacked and the team with the least player is also the team with the newbies. In this situation, if I want to play I have to noob stack since the experienced team also has more players. And if I am joining after the match has started, as soon as I join some experienced fella jumps in to the other, more experienced team.
-Bummeri
Just the other day I got into a discussion about Newbies, stacking and commanders blaming their teams on the in-game chat. It was not really the correct time or place for it. So I decided to continue it here. The discussion started when a game had ended rather quickly due to a OP con failing to plant and soon after that a failed defense against a bomber. The commander decided to blame the noobies for the loss and "politely advised" them never to play again on the same team.
There was this a bit hyperbolic thing I said that does have a important bit of truth in it. You cant really change other people. Not at least in the time-frame of a few matches. So once the teams and settings are set, the only thing that you can influence that has the power to change the outcome of the game is your own behavior. This is especially important to realize when you are in a leadership position where this can have the greatest effect. In any team versus team setting you must take into account three things and act accordingly. Your team and resources - your enemy and their resources - the environment. Now you may be thrown into a situation where you are the underdog, but since this is a game you are not obligated to take on such challenges if you do not want to face them. If you want the challenge then you must plan and act according to the trinity of: enemy - friend - environment. If the odds are stacked against you and you lose, take some pride in the fact that you tried you best and learn from your mistakes. But above all own it. Own that you took the risk and could not achieve what you were trying to do.
Now I know from experience that this can be a hard thing to do. It takes a lot of time to learn this way of thought and you can still stray from the road once in awhile when the going gets tough. For some it is even impossible to not blame others. But in this case I believe it is to do with the environment. It would appear that the culture of this community is somewhat non accepting of failure. Failure is treated with disdain and to get ahead of this some comms chose to play the blame game. I think its a knee-jerk reaction to losing. I can only imagine that some players must also routinely play the blame game with their commanders. Its a nice self feeding circle of blame and hate.
So how to change that? Earlier I said that comms should accept defeat and learn from it. However you can, with time, also change others. Organisational learning is very important and fun thing that can keep a game and the community interesting. But trying to change others is very dangerous when done wrong, especially in a setting where players are at a premium. You can teach people by critiquing them (non-constructive and constructive), positive reinforcement and showing example. The low effort way of non-constructive criticism is very hurtful to the community since very few are willing to keep playing a game where you are constantly told you are doing it wrong and are not helping. This is also damaging to the community because it does not create positive encounters between players that could then deepen to positive relationships among the very small player base. More negative relationships mean overall a more negative community and that can also drive some people away.
Constructive criticism is better since it is more effective, but it is still inferior at building relationships and can also drive people away if it is done constantly. Positive reinforcement and showing example are the best. They are effective, they can create positive relationships and are enjoyable. So if a person chooses to participate in organisational learning, non-constructive criticism should be eradicated, constructive criticism should be used alongside positive reinforcement and showing an example. Failing to do so is damaging to the community. The problem is that most people doing these things are not aware that what they are doing is harmful to the game community they love or at least spend a lot of their time with.
I also wanted to talk about stacking. Its really weird. Maybe 30% of the time, the teams are stacked and the team with the least player is also the team with the newbies. In this situation, if I want to play I have to noob stack since the experienced team also has more players. And if I am joining after the match has started, as soon as I join some experienced fella jumps in to the other, more experienced team.
-Bummeri