Posted: Mon Dec 04, 2017 7:05 am
QUOTE Here's the skinny:
Gameplay:
- New default cargo for most ships. (Radulfr)
Training:
- Training missions make use of PCore12 (Radulfr)
- Various fixes and changes for training mission 6 (Radulfr)
- Various fixes and tweaks for training mission 7 (Radulfr)
Visuals:
- Mines are rendered solid as intended (Rock)
UI:
- F3 always closes/opens the Command View, regardless of what other windows are open. (Radulfr)
- Close windows which prevent toggling the mouse mode back to control the ship. Except for the investment window - it can be kept open while flying. (Radulfr)
- The "Join Team" button for NOAT is hidden if already on NOAT. (Radulfr)
General Graphics:
- Textures are unloaded from regular memory after being loaded into video memory. Roughly halfs alleg's memory usage. (Rock)
- Slightly improved ui rendering performance by reducing the number of texture mode switches (Rock)
- Support for font anti-aliasing. Sadly no visible effect on the upscaled old UIs. (Rock)
- Slightly improved loading times by caching fonts (Rock)
- Removed some artwork files related to unused cores. (Rock)
Bug Fixes:
- Command View doesn't try to zoom to the next galaxy any more (Radulfr)
Told the hangar crew off for neglecting to mount all the guns on upgraded ships. (Radulfr)
- Spacebar or whatever is bound to "toggle mouse mode" can be used to chat while undocking. (Radulfr)
- Losing game focus (alt tab) while in mouse joystick mode now disables mouse joystick mode. Also solves an issue where the game would freeze when getting the focus back. (Rock)
- Dealt with unresponsive keys after Alt+Tab. (Radulfr)
- Fixed several transparency issues introduced in the last release (Rock)
- Fixed exit game not working after toggling high resolution textures (Rock)
- Fixed crash when rendering an explosion that filled the entire screen (Rock)
Server:
- Towers can shoot at drones without disrupting the time-space continuum (Radulfr)
- Movement thrusters are reset before launching from base (Radulfr)
Linux:
- Continuing progress on migrating code base to C++ v14 (Bog-Dan-Ro)[/quote]
Gameplay:
- New default cargo for most ships. (Radulfr)
Training:
- Training missions make use of PCore12 (Radulfr)
- Various fixes and changes for training mission 6 (Radulfr)
- Various fixes and tweaks for training mission 7 (Radulfr)
Visuals:
- Mines are rendered solid as intended (Rock)
UI:
- F3 always closes/opens the Command View, regardless of what other windows are open. (Radulfr)
- Close windows which prevent toggling the mouse mode back to control the ship. Except for the investment window - it can be kept open while flying. (Radulfr)
- The "Join Team" button for NOAT is hidden if already on NOAT. (Radulfr)
General Graphics:
- Textures are unloaded from regular memory after being loaded into video memory. Roughly halfs alleg's memory usage. (Rock)
- Slightly improved ui rendering performance by reducing the number of texture mode switches (Rock)
- Support for font anti-aliasing. Sadly no visible effect on the upscaled old UIs. (Rock)
- Slightly improved loading times by caching fonts (Rock)
- Removed some artwork files related to unused cores. (Rock)
Bug Fixes:
- Command View doesn't try to zoom to the next galaxy any more (Radulfr)
Told the hangar crew off for neglecting to mount all the guns on upgraded ships. (Radulfr)
- Spacebar or whatever is bound to "toggle mouse mode" can be used to chat while undocking. (Radulfr)
- Losing game focus (alt tab) while in mouse joystick mode now disables mouse joystick mode. Also solves an issue where the game would freeze when getting the focus back. (Rock)
- Dealt with unresponsive keys after Alt+Tab. (Radulfr)
- Fixed several transparency issues introduced in the last release (Rock)
- Fixed exit game not working after toggling high resolution textures (Rock)
- Fixed crash when rendering an explosion that filled the entire screen (Rock)
Server:
- Towers can shoot at drones without disrupting the time-space continuum (Radulfr)
- Movement thrusters are reset before launching from base (Radulfr)
Linux:
- Continuing progress on migrating code base to C++ v14 (Bog-Dan-Ro)[/quote]