click to see full size version
these are 2048.
EDIT: Oct 23rd: revised image pack
download here
installation:
rename all environment#bmp.mdl files in Artwork (and textures) folders to make backups except 9 and 10.
Unzip downloaded file in artwork folder. It will ask to overwrite. Let it.
note that number 8 is just an image with a lot of random tiny dots. It is used as a generic background map for the other files. Minimalists may want to edit the mdl files to import only number 8.
HR environments - dark
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- Location: Amsterdam, the Netherlands
Last edited by Bunnywabbit on Mon Oct 23, 2017 1:06 pm, edited 1 time in total.
current version r158 new beta as of jan 23 2012
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+1 to what terran said
thanks bunny!
thanks bunny!
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- Location: Amsterdam, the Netherlands
I'm glad you like them, guys.
They're not quite ready for prime-time yet, imo
I still want to figure some stuff out, like:
1- can I pre-correct the images for any stretching and warping the client does when plastering the 2d image inside a 3d dome? I get the impression others may have tackled that with a Photoshop macro, but I'm not sure.
2 - how to optimally package them so people can select 256, 512, 1024 or 2048 versions
3 - some visual/artistic ideas - I want to try creating the illusion that the rocks we're fighting between are part of a much, much bigger asteroid belt, of course without that becoming too distracting (other than by being purdy of course).
If any of you guys want to play around with the file, here it is.
They're not quite ready for prime-time yet, imo
I still want to figure some stuff out, like:
1- can I pre-correct the images for any stretching and warping the client does when plastering the 2d image inside a 3d dome? I get the impression others may have tackled that with a Photoshop macro, but I'm not sure.
2 - how to optimally package them so people can select 256, 512, 1024 or 2048 versions
3 - some visual/artistic ideas - I want to try creating the illusion that the rocks we're fighting between are part of a much, much bigger asteroid belt, of course without that becoming too distracting (other than by being purdy of course).
If any of you guys want to play around with the file, here it is.
current version r158 new beta as of jan 23 2012
-
- Posts: 965
- Joined: Sun May 15, 2005 7:00 am
- Location: Amsterdam, the Netherlands
New files to download.
These include 256, 512, 1024 and 2048 sized images.
https://www.dropbox.com/s/or0t9dtoso4nb ... s.zip?dl=0
This enables the 2048 files by default. Look for the readme texts inside the 512 or 1024 folder to figure out how to enable your preferred texture size.
Note that if you've already installed this, allow your zip extraction program to overwrite the 16 environment.mdl files in your artwork and textures folders. you can delete the 'environments' folder that was included earlier.
These include 256, 512, 1024 and 2048 sized images.
https://www.dropbox.com/s/or0t9dtoso4nb ... s.zip?dl=0
This enables the 2048 files by default. Look for the readme texts inside the 512 or 1024 folder to figure out how to enable your preferred texture size.
Note that if you've already installed this, allow your zip extraction program to overwrite the 16 environment.mdl files in your artwork and textures folders. you can delete the 'environments' folder that was included earlier.
current version r158 new beta as of jan 23 2012