Latest patch notes

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MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Client Changes:
- Number of chat lines is now configurable (use ESC -> G -> M to get to the mute/filter options. Thanks Turkey!
- F4 and F7 now toggle the sector map and loadout dialogs, with a twist! Now the dialogs are shown on launch (CortUI), but will then retract if you had them retracted when you docked. They will default to visible on the start of every game to be more newbie friendly. (Thanks Cort!)
- A new discord button is available on the main intro screen, we will also be adding more discord integration in future releases. (Thanks Bunny!)
- A popup is now shown when you click the training button to ask if you want to see our Quick Start Wiki page. There is a lot of details missing from the Training mission, and quite frankly, the training missions are boring, buggy, and don't show any of the depth that Allegiance has. We'll keep working on those, but it's turning off a lot of new players.
- Moderators can now access Kick and Ban controls by right-clicking on any user in the lobby. No more #who commands.
- Duplicate logins now add a number to the end of the duplicate player's name.
- Extra guards against game crashes from corrupted input maps.
- Extra guards against game crashes from models that do not define a correct surface texture.
- Using the Allegiance screen shot key now forwards the request to the Steam overlay to take a Steam screen shot. Share with all your friends!
- Ranks and Stats are now collecting properly on both US servers, and Mach3 will update shortly.

Core Changes:
- TheAlaskan has provided all new Draconium models! Check out the new ships and Cruisers!

Server Stability:
- If a probe spotted any ship without a hull (exploding ships), it would cause a server crash.
- If a probe was launched but the launcher left before the probe was assigned to the user object, the server would crash.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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raumvogel
Posts: 5910
Joined: Sun Jul 20, 2003 7:00 am
Location: My lawn
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Post by raumvogel »

WE need to try to tell newbs that this is a work in progress and to not get frustrated.
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Nightflame
Posts: 122
Joined: Wed Jul 13, 2011 4:40 pm

Post by Nightflame »

Minimap now temporarily disappears when leaving base (or flying through a carrier), even if it's on both before and after. Fix this. PLEASE.

Also, the f5 dialog coming from a different direction than f6? That's not entirely stupid UI. That prevents it from being covered by f6 for a second when switching between them. At least move whichever dialog was most recently called for to the top layer. Letting the direction each comes from be chosen in options would be even nicer.
Last edited by Nightflame on Tue Oct 17, 2017 7:04 am, edited 1 time in total.
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