Posted: Sat Jul 29, 2017 3:43 pm
Hey Folks
The license change has been a stroke of luck. Our biggest hurdle against Allegiance's publication on steam, has been removed.
However we cannot publish Allegiance in this current state. there are long-standing issues with the engine and our own internal framework.
If we are to acquire and retain a playerbase on Steam we have to modify our community to be more friendly and helpful to the potential influx of new players.
Overall however our one and only goal, is to fix Allegiance's framework, in order to one day release on steam (and other platform)
To that end i'd like to create different teams that will each tackle and fix different issues within Allegiance.
Team 1: Programming
----------------------------------------------------
Team leader: Backtrack (i'd like to see KJGV PKK and Wasp as members too).
This team has the biggest and most difficult job which is the fixing of long-standing bugs
Overall we require the following:
1) A unified codebase:
At the moment our current code is based on a fork of a fork, and Allegiance's code is split among many github repos so we need to clean the mess up.
https://github.com/FreeAllegiance/Allegiance <----- This is our ONLY OFFICIAL CODEBASE
@KJGV please backport your code and issue list into the above repo^
1.1) Moreover we need a list of issues that we are going to fix.
The most crucial software issues imho, are the following:
-DX9 latency and lag issues
- Joystick input lag (more on that below).
- Screen Size revamp ( The goal is keep the screen always at the same size aka no more 800x600 when not flying.)
We also require
2) A pool of testers to checkout each beta bulid. Please be mindful that this is a a time consuming effort but your help is very appreciated. (This will require knowing how to reproduce a bug, reporting it to the dev team, and following their directions during a beta test.
If you qualify refer to me or Backtrack, for application.
3) Wasp has done an incredible job in researching the issue that has been plaguing us since R5.
More info on that here. ----> index...amp;hl=joystick
With that in mind I wish to create a subgroup dedicated to just that issue, and have Wasp lead that group.
If you are affected by what Wasp describes or you just want to help please refer to him and organize tests and report your findings to the dev team.
Joystick bug staff:
Wasp, Blacksun
-----------------
TEAM 2
-----------------
Cadet restructuring
Leader: Psychosis
Admin help: Blacksun
Advisors: P1, Ryujin (available sporadically until December)
This Team's goal is to rewrite the cadet course while taking into account the potential influx of players that we will receive.
I recommend shooting training videos to supplement the available material.
Participation by current and past SL is welcome.
If interested PM me or Psychosis.
Team 3 Marketing
-----------------------------------------
Leaders: Blacksun, Deathrender
The goal of this team is to hype the game and create marketing material, as we release it on steam.
Efforts will include video production, articles social media postings and reaching out to the media AFTER we are ready to release.
If interested PM me or Deathrender
-----------------------------------------------
We need EVERYONE'S HELP, So choose your team and help out.
The license change has been a stroke of luck. Our biggest hurdle against Allegiance's publication on steam, has been removed.
However we cannot publish Allegiance in this current state. there are long-standing issues with the engine and our own internal framework.
If we are to acquire and retain a playerbase on Steam we have to modify our community to be more friendly and helpful to the potential influx of new players.
Overall however our one and only goal, is to fix Allegiance's framework, in order to one day release on steam (and other platform)
To that end i'd like to create different teams that will each tackle and fix different issues within Allegiance.
Team 1: Programming
----------------------------------------------------
Team leader: Backtrack (i'd like to see KJGV PKK and Wasp as members too).
This team has the biggest and most difficult job which is the fixing of long-standing bugs
Overall we require the following:
1) A unified codebase:
At the moment our current code is based on a fork of a fork, and Allegiance's code is split among many github repos so we need to clean the mess up.
https://github.com/FreeAllegiance/Allegiance <----- This is our ONLY OFFICIAL CODEBASE
@KJGV please backport your code and issue list into the above repo^
1.1) Moreover we need a list of issues that we are going to fix.
The most crucial software issues imho, are the following:
-DX9 latency and lag issues
- Joystick input lag (more on that below).
- Screen Size revamp ( The goal is keep the screen always at the same size aka no more 800x600 when not flying.)
We also require
2) A pool of testers to checkout each beta bulid. Please be mindful that this is a a time consuming effort but your help is very appreciated. (This will require knowing how to reproduce a bug, reporting it to the dev team, and following their directions during a beta test.
If you qualify refer to me or Backtrack, for application.
3) Wasp has done an incredible job in researching the issue that has been plaguing us since R5.
More info on that here. ----> index...amp;hl=joystick
With that in mind I wish to create a subgroup dedicated to just that issue, and have Wasp lead that group.
If you are affected by what Wasp describes or you just want to help please refer to him and organize tests and report your findings to the dev team.
Joystick bug staff:
Wasp, Blacksun
-----------------
TEAM 2
-----------------
Cadet restructuring
Leader: Psychosis
Admin help: Blacksun
Advisors: P1, Ryujin (available sporadically until December)
This Team's goal is to rewrite the cadet course while taking into account the potential influx of players that we will receive.
I recommend shooting training videos to supplement the available material.
Participation by current and past SL is welcome.
If interested PM me or Psychosis.
Team 3 Marketing
-----------------------------------------
Leaders: Blacksun, Deathrender
The goal of this team is to hype the game and create marketing material, as we release it on steam.
Efforts will include video production, articles social media postings and reaching out to the media AFTER we are ready to release.
If interested PM me or Deathrender
-----------------------------------------------
We need EVERYONE'S HELP, So choose your team and help out.