Allegiance VR

A place to post suggestions for new features, new bugs, and comments about the existing code.
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LoB
Posts: 16
Joined: Wed Oct 01, 2003 7:00 am
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Post by LoB »

Hey guys,

long time no see on Allegiance - I have been a player years ago. Yet my account seems to be still active :thumbsup:
Now that I'm playing Elite Dangerous on Oculus Rift, I was wondering whether an Allegiance version with VR would be possible.

What do you think? Has anyone even tried it already?

Cheers,
LoB
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Impossible. We lack manpower to fix bugs, the code is 10+ years old, the engine almost 20.
so no, we cant do it
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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LoB
Posts: 16
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Post by LoB »

Yes, I expected the answer about the old codebase :(
Regarding the lacking manpower I was thinking that people could be more motivated to try exciting stuff like this than to fix 20 year-old bugs... :D
Last edited by LoB on Fri May 12, 2017 3:19 pm, edited 1 time in total.
ryujin
Posts: 3167
Joined: Sat Oct 02, 2010 1:17 am

Post by ryujin »

LoB wrote:QUOTE (LoB @ May 12 2017, 09:46 AM) vr
just get a second monitor to clone the first and cross your eyes
*#$@faced $#@!tard Troll
LoB
Posts: 16
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Post by LoB »

OK, that pretty much screws the idea: https://forums.oculus.com/community/dis ... h-next-sdk
KGJV
Posts: 1474
Joined: Tue Jul 01, 2003 7:00 am
Location: Transilvania

Post by KGJV »

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