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Posted: Fri Mar 24, 2017 10:33 pm
by zombywoof
Right, so you vets in this game, I'm still unconvinced that Bios can't play a standard (you know, expand, attack miners, defend miners) style game of Allegiance. I never try it anymore because the minute you start doing something away from doctrine for a faction the entire collective community comes down on you like a hammer, but every single time I look at this faction I see no reason why they can't just be "better late game, worse mid game GT."

So here are my questions for you, and please: well-reasoned answers. I don't care if "that's just how it works" happens to be true, I'm looking for the *reason* it's true:

1) Why do you have to build your opening TP at home, as opposed to pushing it to your techbase location (like most factions do)?

2) Why aren't you able to engage in miner offense at least as effectively early on as OH, Belters, Giga, etc.?

3) You can get massive tempo advantages with your 60s build time outposts, why can't you utilize this to get dominant positions?

Posted: Sat Mar 25, 2017 5:54 am
by Shizoku
Disclaimer: I might be out of touch with the game as I haven't played/commed in a few years but this is my opinion:

You don't have to build the tp at home but you should at least build the first one with your op. You are both throwing a major perk for bios in the trash as well as forcing players to fly in the slowest ship in the game for the first 10 min if you choose to expand with your tp. As you mentioned ops and tp's take 60's to build, it's way more worth it to build a tp next to a base and have that advantage, then build another tp in 60s.

Your second point confounds me, bios has the best initial miner killing scouts in the game. By 10min you should always have adv scouts perhaps not on the lowest of starting monies, but even still, they are so so so so good. I know what you are going to say, yes in the right hands, bios scout is > tf scout at killing miners.

Point three - you can, but spamming ops will delay your tech. It's a balancing act with bios as their tech bases are 15k, but you also want to get them as early as possible because of the research timings. Unfortunately something has to give, and that's expanding. Now once you get your tech base up, absolutely spam the @#(! out of ops and tps.

Posted: Sat Mar 25, 2017 5:56 am
by Shizoku
drunk post, forgive grammer errors. so so so many grammar and speelling erroos

Posted: Sat Mar 25, 2017 6:06 am
by zombywoof
Shizoku wrote:QUOTE (Shizoku @ Mar 24 2017, 10:54 PM) Disclaimer: I might be out of touch with the game as I haven't played/commed in a few years but this is my opinion:

You don't have to build the tp at home but you should at least build the first one with your op. You are both throwing a major perk for bios in the trash as well as forcing players to fly in the slowest ship in the game for the first 10 min if you choose to expand with your tp. As you mentioned ops and tp's take 60's to build, it's way more worth it to build a tp next to a base and have that advantage, then build another tp in 60s.
First... COME BAAAAAAAACK SHIZZY :iluv:

Second, drunk shiz is best shiz, how's the doggo?

Third, so would you say you should always build your tp at home as GT? How about OH?

Posted: Sat Mar 25, 2017 6:44 am
by Shizoku
first bring back late night, then i will. :)

dogo is happy dogo. We are hiking a mountain on sunday, should be a very happy dogo then.

GT or OH I wouldn't care as much as bios. Regardless of the faction, home rips are good, especially with for factions with starting figs. If you are pushing your initial tp, get an op to it asap, or get a home rip just after. If you don't you leave yourself open to bbr rushes, miner attacks and such.

Posted: Sun Mar 26, 2017 10:27 pm
by One-Man-Bucket
phoenix1 wrote:QUOTE (phoenix1 @ Mar 25 2017, 12:33 AM) Right, so you vets in this game, I'm still unconvinced that Bios can't play a standard (you know, expand, attack miners, defend miners) style game of Allegiance. I never try it anymore because the minute you start doing something away from doctrine for a faction the entire collective community comes down on you like a hammer, but every single time I look at this faction I see no reason why they can't just be "better late game, worse mid game GT."

So here are my questions for you, and please: well-reasoned answers. I don't care if "that's just how it works" happens to be true, I'm looking for the *reason* it's true:

1) Why do you have to build your opening TP at home, as opposed to pushing it to your techbase location (like most factions do)?

2) Why aren't you able to engage in miner offense at least as effectively early on as OH, Belters, Giga, etc.?

3) You can get massive tempo advantages with your 60s build time outposts, why can't you utilize this to get dominant positions?
1) you don't - absolutely send this to where you want your tech base, even if it's just the sector next to your home, that's still 1 less sector for a future con to travel, and your opening ships can rip to it for miner offense if the enemy happens to plant next to it. If it turns out you can't put your tech base there around the 5 minute mark, you should consider planting second TP near base though. The ripping pods are nice, but usually someone in an opening furball is clever enough to fly away and hide when things are going south.


2) you are - the hitbox is bad, and the hvy cloak 1 weighs lots and makes it hard to strafe. The early miner O for bios isn't bad because of the ships, but because the commander hasn't planted a base closer than 15k from nearest enemy miner.

3) you can - initially, but it's easy to get overwhelmed in the midgame by bombers. 10 minutes research time means it's 20 minutes until hvy ints from when you get your 15k exp up (say around the 30 minute mark). Plus the ops are expensive and slow with enh cons ready at best for your third round, miners easy to kill... That's why i hate facing bios; it's so easy to bomb win the game 15 minutes in, but so hard making a team work together so early in a game.

Posted: Sun Mar 26, 2017 11:22 pm
by Dome
phoenix1 wrote:QUOTE (phoenix1 @ Mar 24 2017, 03:33 PM) 1) Why do you have to build your opening TP at home, as opposed to pushing it to your techbase location (like most factions do)?

2) Why aren't you able to engage in miner offense at least as effectively early on as OH, Belters, Giga, etc.?

3) You can get massive tempo advantages with your 60s build time outposts, why can't you utilize this to get dominant positions?
1) Because BIOS pods rip. Because your tp con might die. And because the constructor build time is 60 seconds so you can get another tp out super quick.

2) Because BIOS reg figs are god awful on fuel consumption and speed.

3) Because that means stalling tech. Also the ops are expensive.

BIOS has always been a defensive faction. Also better with bigger games.

Posted: Tue Mar 28, 2017 4:40 pm
by ryujin
I'm going to have to agree with OMB over Dome about #1
as long as there is a scout ahead, your TP con should not die without the commander being negligent. this game is all bout economy, and expansion is what gives you economy and takes away the enemies economy. And the 60 second build time I think is an argument FOR pushing your tp con- the next one will pop out in 60 secs and can be a home rip then. Your team shouldn't need to come home for at least the first 4-5 minutes. (provided you have scouted the map enough to know if there is a op con next to your garrison. in that case there is always a carrier to be bought to get the team home to D

Posted: Tue Mar 28, 2017 5:02 pm
by zombywoof
Plus if you get podded, you can still rip to the TP. A competent team should just have, for example, a scout go rip and pick up the pods there. Wasn't it Shiz who had a story of getting top points in a game by afking near the bios home TP so everyone just "rescued" at him?

Posted: Tue Mar 28, 2017 5:12 pm
by Papsmear
BIOS just isn't great early in small games.
You almost need a hand picked team and provide personal assignments to every pilot prior to launching the game.