Posted: Tue Mar 22, 2016 8:02 pm
Proposed Changes:
All Interceptors That Aren't Belters:
Thrust to 300 (350)
Fuel to 13 (15)
-- Weed decided that the thrust of ints needed to go up to shorten the effective range of interceptors. This had the side effect of making it so that interceptors with accel GAs became very, very difficult to hit. I'm reverting this change with a touch to the fuel. This should alleviate the problems people are reporting with TF ints (the nerf will, overall, be more than their slight accel perk) while also rendering all ints more reasonable to hit for people with bad pings.
TF:
Scout size increased 25%.
-- TF scouts are currently dominating games and something needs to be done about that. As far as I can tell the biggest problem with TF scouts is that while they should be losing 1v1s against figs, their small size is allowing them to easily win those matchups. I'm aware that their scouts aren't actually smaller than some of the other scouts in the game (Drac scouts in particular are tiny spheres), but what sets TF scouts apart is the fact that they have 2 gats which represents a 100% bonus in firepower. Teamwork and a pack of TF scouts should still be very dangerous on miner offense, but hopefully we'll see less of the "one scout flies to sector, pods all d, kills miner, flies away" crap that's been going on recently.
Phoenix:
Missile damage to 1.0 (was .95)
Phoenix is coming into its own as a sup faction and I'd like to push that a little more.
Rix:
SR Scout mass to 60 (was 40)
Rix is similarly dominant to TF at the moment and a big part of that is how difficult it is for fig factions to chase down SR scouts. This change will reward more careful steering but punish people who get caught out. It'll also make it harder for SR scouts to pop into visual range and then end up right on the miner immediately. This change is ONLY for basic SR scouts, all other scouts are unchanged. Yes, Terran, you can still durdle with your hvy scouts.
Complaints, comments, make 'em below.
All Interceptors That Aren't Belters:
Thrust to 300 (350)
Fuel to 13 (15)
-- Weed decided that the thrust of ints needed to go up to shorten the effective range of interceptors. This had the side effect of making it so that interceptors with accel GAs became very, very difficult to hit. I'm reverting this change with a touch to the fuel. This should alleviate the problems people are reporting with TF ints (the nerf will, overall, be more than their slight accel perk) while also rendering all ints more reasonable to hit for people with bad pings.
TF:
Scout size increased 25%.
-- TF scouts are currently dominating games and something needs to be done about that. As far as I can tell the biggest problem with TF scouts is that while they should be losing 1v1s against figs, their small size is allowing them to easily win those matchups. I'm aware that their scouts aren't actually smaller than some of the other scouts in the game (Drac scouts in particular are tiny spheres), but what sets TF scouts apart is the fact that they have 2 gats which represents a 100% bonus in firepower. Teamwork and a pack of TF scouts should still be very dangerous on miner offense, but hopefully we'll see less of the "one scout flies to sector, pods all d, kills miner, flies away" crap that's been going on recently.
Phoenix:
Missile damage to 1.0 (was .95)
Phoenix is coming into its own as a sup faction and I'd like to push that a little more.
Rix:
SR Scout mass to 60 (was 40)
Rix is similarly dominant to TF at the moment and a big part of that is how difficult it is for fig factions to chase down SR scouts. This change will reward more careful steering but punish people who get caught out. It'll also make it harder for SR scouts to pop into visual range and then end up right on the miner immediately. This change is ONLY for basic SR scouts, all other scouts are unchanged. Yes, Terran, you can still durdle with your hvy scouts.
Complaints, comments, make 'em below.