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Posted: Tue Mar 22, 2016 8:02 pm
by zombywoof
Proposed Changes:

All Interceptors That Aren't Belters:
Thrust to 300 (350)
Fuel to 13 (15)

-- Weed decided that the thrust of ints needed to go up to shorten the effective range of interceptors. This had the side effect of making it so that interceptors with accel GAs became very, very difficult to hit. I'm reverting this change with a touch to the fuel. This should alleviate the problems people are reporting with TF ints (the nerf will, overall, be more than their slight accel perk) while also rendering all ints more reasonable to hit for people with bad pings.

TF:
Scout size increased 25%.

-- TF scouts are currently dominating games and something needs to be done about that. As far as I can tell the biggest problem with TF scouts is that while they should be losing 1v1s against figs, their small size is allowing them to easily win those matchups. I'm aware that their scouts aren't actually smaller than some of the other scouts in the game (Drac scouts in particular are tiny spheres), but what sets TF scouts apart is the fact that they have 2 gats which represents a 100% bonus in firepower. Teamwork and a pack of TF scouts should still be very dangerous on miner offense, but hopefully we'll see less of the "one scout flies to sector, pods all d, kills miner, flies away" crap that's been going on recently.

Phoenix:
Missile damage to 1.0 (was .95)

Phoenix is coming into its own as a sup faction and I'd like to push that a little more.

Rix:

SR Scout mass to 60 (was 40)

Rix is similarly dominant to TF at the moment and a big part of that is how difficult it is for fig factions to chase down SR scouts. This change will reward more careful steering but punish people who get caught out. It'll also make it harder for SR scouts to pop into visual range and then end up right on the miner immediately. This change is ONLY for basic SR scouts, all other scouts are unchanged. Yes, Terran, you can still durdle with your hvy scouts.


Complaints, comments, make 'em below.

Posted: Mon Mar 28, 2016 3:55 pm
by Terran
*durdle*

Posted: Thu Apr 07, 2016 4:52 am
by Deathrender
So is this a buff for belters exp?

I'm so glad that you thought of me when working to shift the meta, P1.

Posted: Thu Apr 07, 2016 10:35 am
by raumvogel
Yes

Posted: Wed Jul 27, 2016 2:12 am
by JimmyNighthawk
lower int's gun range plz<3 and not "Weed decided that the thrust of ints needed to go up to shorten the effective range of interceptors."

Posted: Fri Aug 19, 2016 7:13 pm
by Zixzix
Consider the following:

Introduce miner layer ship, from EoR 6.0a.
Change gat gun particles to the ones from EoR 6.0a.
Introduce Tactical Scout with that pulse drive thingy.
Permamute Jimmy and Terran.
More VCs so we can spam them like kids.

Posted: Sun Dec 04, 2016 1:35 pm
by Papsmear
Hey P1 make this happen.

Thanks
Paps

Posted: Mon Dec 05, 2016 10:46 am
by zombywoof
What, zixzix' stuff?

Posted: Mon Dec 05, 2016 12:24 pm
by Papsmear
Lately everyone has been playing Belters & Rixian a lot.
Perhaps the other factions need some minor perks?

I barely remember anything from EoR but if there were things in that core that would make gameplay interesting, why not have a look?

Posted: Mon Dec 05, 2016 1:34 pm
by zombywoof
Belters is weird because honestly I think people are just playing against them wrong. They're strong, but they're not *that* strong.