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Posted: Sun Aug 09, 2015 11:10 pm
by Student
Hello everyone! Haven't been around in a long time. I have one simple thing for you, which you might've guessed by the poll and title. For me, and a few others, competitive Allegiance was extremely fun to play. I miss having it, and I want it back. I know that there can be problems with it, like lack of presence. Do with this as you like, I am very interested to see the poll results.
For me, I think that squads can bring more people.
Good luck,
-Student
Posted: Sun Aug 09, 2015 11:52 pm
by ChaoticStorm
Student wrote:QUOTE (Student @ Aug 10 2015, 12:10 AM) Hello everyone! Haven't been around in a long time. I have one simple thing for you, which you might've guessed by the poll and title. For me, and a few others, competitive Allegiance was extremely fun to play. I miss having it, and I want it back. I know that there can be problems with it, like lack of presence. Do with this as you like, I am very interested to see the poll results.
For me, I think that squads can bring more people.
Good luck,
-Student
The poll is a non-point. Squad play happens because squads want it to happen, if squads wanted to play they'd gather members and play. This hasn't happened, the structure is there. And organized leagues where half the games are no shows because we kept trying to dreg up dead squads isn't as fun as just having a friendly match like what used to happen between leagues.
So student you are barking in the wrong tree, get your squad to say they want to attend a game. Find another squad to play against. If no other squad will play make your own and recruit from dead squads, rinse repeat until you have squad games.
EDIT: That last paragraph goes for everyone, stop treating squads like social clubs and you will get squad games if numbers permit.
EDIT2: Also speaking of that last paragraph, currently am attempting to organize a squad. @END doesn't seem like it's ever going to try to play another SG, for those interested pm application. Inc how long (and over what periods) you've played, squad history and favorite jobs / skills in allegiance.
Posted: Mon Aug 10, 2015 8:59 am
by MagisterXF94
Even if we were to get new squads, we will get to this exact point.
Zenith has transformed into a social club and half our roster is inactive.
Squads will come back if the player base gets new blood.
Posted: Mon Aug 10, 2015 10:13 am
by Vortrog
Blacksun94 wrote:QUOTE (Blacksun94 @ Aug 10 2015, 06:59 PM) Even if we were to get new squads, we will get to this exact point.
Zenith has transformed into a social club and half our roster is inactive.
Squads will come back if the player base gets new blood.
New blood wont stay because returning player base just destroys them.
This game was developed before the iPhone and when you had to work hard to get reward for your efforts. Sadly there are too many easier options on multiple platforms.
Hi by the way. I did play last week. Ask Toad.We still dont listen in game at least that hasnt changed

Posted: Mon Aug 10, 2015 2:10 pm
by Globemaster_III
Listen is overrated I know ask toad, most commander doing the same things over and over
after a thousand time you almost able to read his mind.
some people like the way he command cause most commander invested the thing that they want (int)
commanding is overrated too.

Posted: Mon Aug 10, 2015 5:48 pm
by azzwaldo
I think we need to be getting 50 people regularly on sundays for any hope of squad play. Log in Student!!!
Posted: Wed Aug 12, 2015 10:37 pm
by finisher2
The numbers show it all. 15 responses in total, and only half are enthused enough to answer yes. And this is already a weighted response, as only the most active and enthused players are on the forums for the most part. We all want alleg to have another renaissance, and perhaps it will, but SGS aren't happening until there are a lot more active players.
Posted: Thu Aug 13, 2015 4:42 pm
by Drizzo
Competitive squad games died out when the line was drawn between those that played the game for the goal of winning and those that played with the aim to have fun. Those that played Allegiance to have fun discovered that it wasn't fun at all to get hosed by a group who did what was necessary to win; then they created a bunch of arbitrary excuses as to why they lost instead of realizing that aleph scouting with a fighter loaded with mrm seeker1's wasn't the most effective thing they could be doing.
Tension increased when individuals who were passionate at winning became increasingly frustrated with individuals who just wanted to do whatever appealed to them most at the time. Creating another line in the sand of "Why am I going to waste my time if nobody is even trying to win" vs "Why am I going to waste my time to just do everything wrong and get yelled at" Both sides caused each other to slowly stop playing. The competitive pool became smaller because PUGs were frankly horse@#(! and the PUG-Fun group became smaller because the elitist jerks that still played demanded the same level of play from everyone.
The problem is essentially a paradox. The competitive pool needs a non competitive pool to breed competitive players, and all competitive players start off by having fun and then deciding that they want more. I now understand the game at the highest level. I started out playing RPS with Kite@SRM. It's not impossible to go from voob to vet. You just have to want it.
The sad part is both sides killed off the catalyst for wanting it and the potential candidates to become persons that want it. So while I would love to see competitive squad games return, it won't happen outside of a legacy game every once in a while where the relics of what it meant to be $#@!ing good at allegiance spend 30 minutes of playing an the rest of an afternoon moping about it.
Posted: Tue Aug 18, 2015 7:12 pm
by Kumquat
Mope mope mope
Posted: Tue Aug 25, 2015 8:43 pm
by Aeropagitica
So what if we partitioned our already tiny community? It could be so simple as one server that keeps track of stats (the I want to win zone) and the server that does not (I want to play to have fun, and maybe get good, before I play competitively)? I know it sounds stupid considering we have a hard time fielding enough players for a single good game, most days...but it would give players an option...sometimes. And it'd be a place to start. And what would it cost us?