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Posted: Fri May 29, 2015 1:55 am
by SpaceOwl
What I mean is like something to put on the allegiance website that lists all the servers in the serer browser and how many people are in each server.

It would be really helpful for people to see "oh look 7 other people are playing right now, i could hop on too and join the action"

bonus points if it could do something like what steamcharts does and show whose online as a timeline, so people can see when the "peak" times are.


for example I use this to figure out when i should try and hop on and play shootmania (another great game with a limited playerbase): http://steamcharts.com/app/229870 .

If allegiance had anything like this i think it would help people to go and log on at the same time.

Posted: Fri May 29, 2015 2:46 am
by Adaven
We used to have the player count on the homepage... I can't remember the reason why it went away.

Posted: Fri May 29, 2015 5:57 am
by MagisterXF94
SpaceOwl wrote:QUOTE (SpaceOwl @ May 29 2015, 03:55 AM) What I mean is like something to put on the allegiance website that lists all the servers in the serer browser and how many people are in each server.

It would be really helpful for people to see "oh look 7 other people are playing right now, i could hop on too and join the action"

bonus points if it could do something like what steamcharts does and show whose online as a timeline, so people can see when the "peak" times are.


for example I use this to figure out when i should try and hop on and play shootmania (another great game with a limited playerbase): http://steamcharts.com/app/229870 .

If allegiance had anything like this i think it would help people to go and log on at the same time.
http://www.freeallegiance.org/ACSSgadget/ACSS.php

Posted: Fri May 29, 2015 11:17 am
by Imago
its already done. see allegiancezone.com, the code is on github. no acss trickery needed.

Posted: Sat May 30, 2015 2:25 am
by SpaceOwl
Blacksun94 wrote:QUOTE (Blacksun94 @ May 29 2015, 01:57 AM) http://www.freeallegiance.org/ACSSgadget/ACSS.php

thanks! this link ought to be somewehre easier to find.

btw allegiancezone.com seems to be broken for me. like it loads partially or something then stops. I tried it on 2 different browser. Somethings gone wrong there.

Posted: Sat May 30, 2015 6:47 am
by MagisterXF94
SpaceOwl wrote:QUOTE (SpaceOwl @ May 30 2015, 04:25 AM) thanks! this link ought to be somewehre easier to find.

btw allegiancezone.com seems to be broken for me. like it loads partially or something then stops. I tried it on 2 different browser. Somethings gone wrong there.
Glad it worked for you :)
There is also a windows 7 gadget version if you like.

Posted: Tue Jun 02, 2015 9:04 am
by Imago
allegiancezone.com updated now so it's more clear

Posted: Mon Jun 08, 2015 1:20 pm
by LA2_Cajun
If players have access to the player count without logging in, then they'll see 5 people on, say "eh, its not worth it" and not log in. If they have to log in and see, they'll say "well, I'm already here", and there'll be 10v10 before you know it.

I remember great results when we took down the player count from the website, and I'd very much like to keep it that way.

Posted: Mon Jun 29, 2015 7:36 pm
by Zwitter
Adaven wrote:QUOTE (Adaven @ May 28 2015, 10:46 PM) We used to have the player count on the homepage... I can't remember the reason why it went away.
Because nobody downloads a fucking game when they see "6 players in lobby (3 AFK)"

Posted: Tue Jun 30, 2015 4:30 am
by Deathrender
Imago wrote:QUOTE (Imago @ May 29 2015, 05:17 AM) its already done. see allegiancezone.com, the code is on github. no acss trickery needed.
Was waiting for an Imago Allegiancezone post in this thread. Had to scroll farther than expected.