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Posted: Wed Mar 25, 2015 12:36 am
by SpaceJunk
If someone exports the models from two community factions (say, three ships and one base each) to ThreeJS's ASCII JSON, I may or may not mess around with them.
https://github.com/mrdoob/three.js/tree ... rs/blender
Posted: Wed Mar 25, 2015 6:01 pm
by KGJV
My dream: rebuild Allegiance using the same technology as in
https://www.urbangalaxyonline.com/play (pure web-gl+html5, no plugin, works everywhere, no download, no install,always uptodate, etc)...
I'll see if can spare some time to export the models.
Posted: Sat Mar 28, 2015 8:50 pm
by KGJV
is COLLADA ok instead of JSON?
I've a sample here of fig404 converted to collada (and the texture to png) :
http://alephs.org/alephs/fig404.zip
You can try it here :
http://tech.vg.no/demos/webgl-model-viewer/#, just load that fig404.zip (it's a viewer made with an old ThreeJS version).
The two community factions = ? and ? (I know more than 2 ...).
Posted: Sat Mar 28, 2015 10:43 pm
by raumvogel
KGJV wrote:QUOTE (KGJV @ Mar 25 2015, 02:01 PM) My dream: rebuild Allegiance using the same technology as in
https://www.urbangalaxyonline.com/play (pure web-gl+html5, no plugin, works everywhere, no download, no install,always uptodate, etc)...
I'll see if can spare some time to export the models.
Giving this a try. Thx
Posted: Sun Mar 29, 2015 6:45 am
by SpaceJunk
Yeah Collada is fine too.
Posted: Sun Mar 29, 2015 11:25 am
by SpaceJunk
It works
Posted: Tue Mar 31, 2015 2:38 am
by Adaven
Enticing.
Posted: Sat Apr 04, 2015 3:54 pm
by SpaceJunk
This is fun. I managed to rig crude spaceship controls, render a particle cloud starfield and add HTML hud labels that follow objects.
Good thing there's samples everywhere, I completely forgot the maths behind most of this.
Posted: Sun Apr 19, 2015 3:19 pm
by Papsmear
I'm wondering if the your info should be shared with Djole for use in Allegiance II?
Looks awesome BTW