If someone exports the models from two community factions (say, three ships and one base each) to ThreeJS's ASCII JSON, I may or may not mess around with them.
https://github.com/mrdoob/three.js/tree ... rs/blender
ThreeJS exports
My dream: rebuild Allegiance using the same technology as in https://www.urbangalaxyonline.com/play (pure web-gl+html5, no plugin, works everywhere, no download, no install,always uptodate, etc)...
I'll see if can spare some time to export the models.
I'll see if can spare some time to export the models.
Last edited by KGJV on Wed Mar 25, 2015 6:01 pm, edited 1 time in total.
is COLLADA ok instead of JSON?
I've a sample here of fig404 converted to collada (and the texture to png) : http://alephs.org/alephs/fig404.zip
You can try it here : http://tech.vg.no/demos/webgl-model-viewer/#, just load that fig404.zip (it's a viewer made with an old ThreeJS version).
The two community factions = ? and ? (I know more than 2 ...).
I've a sample here of fig404 converted to collada (and the texture to png) : http://alephs.org/alephs/fig404.zip
You can try it here : http://tech.vg.no/demos/webgl-model-viewer/#, just load that fig404.zip (it's a viewer made with an old ThreeJS version).
The two community factions = ? and ? (I know more than 2 ...).
Giving this a try. ThxKGJV wrote:QUOTE (KGJV @ Mar 25 2015, 02:01 PM) My dream: rebuild Allegiance using the same technology as in https://www.urbangalaxyonline.com/play (pure web-gl+html5, no plugin, works everywhere, no download, no install,always uptodate, etc)...
I'll see if can spare some time to export the models.
Enticing.
[img]http://www.freeallegiance.org/forums/st ... erator.gif" alt="IPB Image">
<img src="http://adaven6x7.googlepages.com/PKBanner3copy.png[/img]
<img src="http://adaven6x7.googlepages.com/PKBanner3copy.png[/img]
This is fun. I managed to rig crude spaceship controls, render a particle cloud starfield and add HTML hud labels that follow objects.
Good thing there's samples everywhere, I completely forgot the maths behind most of this.
Good thing there's samples everywhere, I completely forgot the maths behind most of this.
Last edited by SpaceJunk on Sat Apr 04, 2015 3:55 pm, edited 1 time in total.