Posted: Fri Jan 09, 2015 7:07 pm
Yo P32, there's a few things I'd like to change for PCore9. Obviously up to you but these are my initial thoughts:
Dreg: Perk yield to 1.3 (from 1.2). Right now they have a @#(!ty lategame and a @#(!ty economy. Perking their yield slightly (not back to the old 1.35) would help them dramatically overcome their currently crappy hull, sig, and sensors.
Giga:
Lxy Ints: Increase fuel, ammo, and cargo capacity (hopefully to 2 PPs per slot). Nerf rip time to 20s, 25s, or remove entirely. Lxy ints don't feel like "really good hvy ints" they feel like the bastard child of hvy ints and Rix basic figs. You pay $500 to reach the level of other ints... except you get to ripcord. Wooo. Extra capacity would give them the feel of being something special, something set apart from other ints. You can be in the fight longer, boost further, etc.
Lxy Scouts: Give them a mini-ac turret!!!!! I get that hvy scouts with turrets was pretty OP, but with lxy scouts I'm paying $500 for the damn thing.
Lxy SFs: Give them a 15% energy pool boost. Right now they're adv sfs... but carry another missile. That's great, but lxy sfs are completely useless in tac v tac matchups or in situations where missiles aren't particularly useful.
Spec mines: with SY off they should be a little flimsier. Dropping them to 3k shields and 3k hull (instead of 3333 and 3333) would basically make it a hair easier to kill them and take a hair less time, which is probably a good thing. In fact, I'd almost consider dropping the shields and hull of all Giga lt bases similarly... but that might be a bit much.
OH: Turn rate and torque to 1.1 and 1.2 respectively. People are complaining about how OP these ints are, and I feel like touching them back ever so slightly is in order.
TF: Accel to 1.1, readjust their cons so that their accel is the same as every other faction. The Accel buff was removed because it lead to problems with their cons. Instead of taking a chisel to the faction and fixing the slight issue, it was smacked with a sledgehammer and never really recovered.
Drac: Hull back to 1.1, PW damage to .85, missile damage to .9, basic cons can rip. Vogue's complaint that he couldn't solo miners should've been met with "good." Phoenix is proof that vanillizing factions just makes them unplayable and that's what happened to drac: by touching them in the wrong place with the nerf gun you vanillized them and it made them bad. Other's complaints that Belters were supposed to be the "tough" faction actually completely missed that Belters figs, etc. were substantially tougher than Drac figs because they had higher base hulls and Drac's shield nerfs. Belters combat ships will remain tougher, their bbrs and drones not as tough.
As for the basic cons being able to rip thing, we can (I think) agree that it was a gameplay gimmick that only came up when it was incredibly frustrating to deal with and turned ENH Cons from "this is a pretty good buy" to "get this if you want to buy more than one set of cons or plant your TP anywhere other than home."
Dreg: Perk yield to 1.3 (from 1.2). Right now they have a @#(!ty lategame and a @#(!ty economy. Perking their yield slightly (not back to the old 1.35) would help them dramatically overcome their currently crappy hull, sig, and sensors.
Giga:
Lxy Ints: Increase fuel, ammo, and cargo capacity (hopefully to 2 PPs per slot). Nerf rip time to 20s, 25s, or remove entirely. Lxy ints don't feel like "really good hvy ints" they feel like the bastard child of hvy ints and Rix basic figs. You pay $500 to reach the level of other ints... except you get to ripcord. Wooo. Extra capacity would give them the feel of being something special, something set apart from other ints. You can be in the fight longer, boost further, etc.
Lxy Scouts: Give them a mini-ac turret!!!!! I get that hvy scouts with turrets was pretty OP, but with lxy scouts I'm paying $500 for the damn thing.
Lxy SFs: Give them a 15% energy pool boost. Right now they're adv sfs... but carry another missile. That's great, but lxy sfs are completely useless in tac v tac matchups or in situations where missiles aren't particularly useful.
Spec mines: with SY off they should be a little flimsier. Dropping them to 3k shields and 3k hull (instead of 3333 and 3333) would basically make it a hair easier to kill them and take a hair less time, which is probably a good thing. In fact, I'd almost consider dropping the shields and hull of all Giga lt bases similarly... but that might be a bit much.
OH: Turn rate and torque to 1.1 and 1.2 respectively. People are complaining about how OP these ints are, and I feel like touching them back ever so slightly is in order.
TF: Accel to 1.1, readjust their cons so that their accel is the same as every other faction. The Accel buff was removed because it lead to problems with their cons. Instead of taking a chisel to the faction and fixing the slight issue, it was smacked with a sledgehammer and never really recovered.
Drac: Hull back to 1.1, PW damage to .85, missile damage to .9, basic cons can rip. Vogue's complaint that he couldn't solo miners should've been met with "good." Phoenix is proof that vanillizing factions just makes them unplayable and that's what happened to drac: by touching them in the wrong place with the nerf gun you vanillized them and it made them bad. Other's complaints that Belters were supposed to be the "tough" faction actually completely missed that Belters figs, etc. were substantially tougher than Drac figs because they had higher base hulls and Drac's shield nerfs. Belters combat ships will remain tougher, their bbrs and drones not as tough.
As for the basic cons being able to rip thing, we can (I think) agree that it was a gameplay gimmick that only came up when it was incredibly frustrating to deal with and turned ENH Cons from "this is a pretty good buy" to "get this if you want to buy more than one set of cons or plant your TP anywhere other than home."