Allegiance Highway

Tactical advice, How-to, Post-mortem, etc.
_xJammer_
Posts: 307
Joined: Thu Nov 11, 2010 7:10 pm

Post by _xJammer_ »

As so many of you "enjoyed" my "rocky" map before, I thought I would come up with something novel again (sorry).



The key element of the map is the highway system that is directed anti-clockwise and highlighted with blue connections. The red sectors are your bog-standard sectors, while the green ones have no He and only have 1 asteroid, as shown in the top right highlight.

The reason the blue connections are called highway is due to the aleph arrangement : two highway alephs are facing the SAME direction, separated by 1.2k distance. Hence, if you are following the highway downstream, you spawn looking at the aleph to go to the next sector. If, on the other hand, you decide to travel upstream, in every high way sector you would have to turn 180 degrees back towards the next aleph (loosing all of the speed in the process).

The highway is also present in the red sectors that lie in the way of highway (1,4,5,8,3,7). these sectors will still have the highway aleph connections, but would also have a standard aleph to a "normal" sector. Sectors 3 and 7 are unique in that the highway aleph lies behind the aleph tp sector 2 or 6. So, for example, you could quickly travel from 4 to 3 then immediately to 2.

The other bubbles just highlight aleph/rock/garrison arrangements and should be fairly self-explanatory.

I am not sure whether this map will be played this weekend or next yvb game, depends on Dome, agreement of commanders and my ability to complete and bug-test it :)

Posting this here early so that people could understand the concept and potentially? form a plan to play this.
Malicious Wraith
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Joined: Sun Jul 16, 2006 12:51 am

Post by Malicious Wraith »

Cool.
Unknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
IG: Liquid_Mamba / Fedman
HJ_KG
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Joined: Tue Jul 01, 2003 7:00 am
Location: Plutocracy, USA Occupation: misanthropic anthropologist

Post by HJ_KG »

Doesn't sector 3 connect to 13 10 and 2, not 12? 12 is the middle aleph as i'm understanding this.

I guess dreg with accell and ship speed ga would run circles around thier opponents? little joke there.

I would like to try it out, always like finding new ways to the cheese.
unindicted co-conspirator
Student
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Location: California

Post by Student »

Thank you Xjammer for creating these unique Allegiance maps. I know I have enjoyed them and I hope you will keep on creating them.
Last edited by Student on Thu Jan 08, 2015 12:58 am, edited 1 time in total.
-Student
SysX
@Alleg
Hebrews 11:3
Student
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Location: California

Post by Student »

I have a question, is the rock that is in the highway sectors able to be built on?
-Student
SysX
@Alleg
Hebrews 11:3
Deathrender
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Location: Alberta

Post by Deathrender »

Student wrote:QUOTE (Student @ Jan 7 2015, 09:24 PM) I have a question, is the rock that is in the highway sectors able to be built on?
Yes, its a generic asteroid
phoenix1 wrote:QUOTE (phoenix1 @ Jul 22 2017, 05:58 PM) Mini ac gunner mount was removed because somewhere along the lines we had a core dev that said, "I really hate Terran and want him to be miserable." And all core devs ever since have agreed.
qqmwoarplox
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Post by qqmwoarplox »

cool as
raumvogel
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Post by raumvogel »

Like it! :thumbsup:
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Jimen
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Post by Jimen »

Neat idea!
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Dome
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Location: Portland, OR

Post by Dome »

This map will be featured on Jan 18th's YvB game!

Goes without saying Y and B are recommended to look at the map and determine best course of action.
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