I was running in 800x600 fullscreen/windowed mode.
The issue is gone if you use a vertical resolution higher than 690 pixels (windowed mode). Seems like the chat panel is about 45 pixels to large and overlaps the ship selection panel...
Wasn't there such an issue with classic CortUI?
Beta Bug?
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I used to fly cort UI on and play at 800x600, never had an issue.pkk wrote:QUOTE (pkk @ Jan 5 2015, 01:45 PM) I was running in 800x600 fullscreen/windowed mode.
The issue is gone if you use a vertical resolution higher than 690 pixels (windowed mode). Seems like the chat panel is about 45 pixels to large and overlaps the ship selection panel...
Wasn't there such an issue with classic CortUI?
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
sens was at 100%, as it was prior. If you say you had raised yours, and then lowered to 100, what was it at previously?
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[img]http://img97.imageshack.us/img97/4351/babelfish.png[/img]
I did remove one part that moved the chat up, so I may have caused the non-clickable button bug to reappear, sens is now done differently so not the same as in r7 thus some sens adjustments may be required. I will fix the chat hangar buttons as soon as I can.
Last edited by Djole88 on Mon Jan 05, 2015 8:56 pm, edited 1 time in total.
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I used 100% back when I started, at some release I had to go down to around 40% because it responded far too strongly, and in R8 I had to go back up to 100%Raven_42 wrote:QUOTE (Raven_42 @ Jan 5 2015, 08:35 PM) sens was at 100%, as it was prior. If you say you had raised yours, and then lowered to 100, what was it at previously?
Still ready to teach anyone who asks nicely whatever they want to know about playing alleg. Contrary to popular opinion I do not eat newbies. Voobs taste much better.
Disabled lobby auth for easier testing, so you can start Allegiance without ACSS (note: make sure you use beta cfg file).
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.