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Questions / Announcements area for beta tests of Allegiance's future updates.
pkk
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Location: Germany, Munich

Post by pkk »

Add Allegiance directory to AV whitelist...
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
raumvogel
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Post by raumvogel »

pkk wrote:QUOTE (pkk @ Apr 9 2015, 04:32 PM) Add Allegiance directory to AV whitelist...
Ok, I did that it still stops working as soon as I allow the update.

Edit: Ok, I had to drop my AV and I did a full install and I can get in. Now to test it with the AV back up.
Everything hunky-dory.
Last edited by raumvogel on Thu Apr 09, 2015 9:51 pm, edited 1 time in total.
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Djole88
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Post by Djole88 »

Can't connect to a game on beta, did you build the server/lobby too?

I can create games but not connect to them
Last edited by Djole88 on Thu Apr 09, 2015 11:44 pm, edited 1 time in total.
pkk
Posts: 5417
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

Just saw changes on client... I update lobby/server tomorrow.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

I'll schedule a beta test next Saturday ( 18th).
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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pkk
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Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

Seems like I build the current version from trunk instead of the main branch... :death:

Should be fixed soon.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
raumvogel
Posts: 5910
Joined: Sun Jul 20, 2003 7:00 am
Location: My lawn
Contact:

Post by raumvogel »

Pkk,please read the posts in this forum. jbansk seems to have a huge issue to address. - Thanks

http://www.freeallegiance.org/forums/index...20&start=20
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MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Somehow, beta AU is borked.
Even after trashing the beta folder in my Allegiance directory, and doing the usual round of updates, I CTD before reaching the main menu.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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BackTrak
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Post by BackTrak »

Hi Blacksun,

I was able to launch beta, and create a game. Are you seeing issues in the ACSS client, or when you actually get into allegiance itself?

Thanks,
-BT
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MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

BackTrak wrote:QUOTE (BackTrak @ Apr 29 2015, 08:31 PM) Hi Blacksun,

I was able to launch beta, and create a game. Are you seeing issues in the ACSS client, or when you actually get into allegiance itself?

Thanks,
-BT
ACSS launches Allegiance fine, but I instantly CTD with "Fatal modeler error: Font.mdl is missing"
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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