Need MDLC Link
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- Posts: 1935
- Joined: Fri Aug 23, 2013 9:46 am
- Location: Trieste, Italy
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- Posts: 1935
- Joined: Fri Aug 23, 2013 9:46 am
- Location: Trieste, Italy
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- Posts: 1935
- Joined: Fri Aug 23, 2013 9:46 am
- Location: Trieste, Italy
use these: https://github.com/AllegianceZone come to IRC for real time help. hang around.

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
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- Posts: 1935
- Joined: Fri Aug 23, 2013 9:46 am
- Location: Trieste, Italy
I cannot find a single working MDLC.
I need to run -compressanim on three animations, that otherwise get replaced by the engine. HELP!
I need to run -compressanim on three animations, that otherwise get replaced by the engine. HELP!
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]


the latest installer on allegiancezone has it, check the artwork tools option when installing

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
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- Posts: 1935
- Joined: Fri Aug 23, 2013 9:46 am
- Location: Trieste, Italy
Thank you ImagoImago wrote:QUOTE (Imago @ Dec 16 2014, 05:52 AM) the latest installer on allegiancezone has it, check the artwork tools option when installing

Sadly even now i cant get the animations to render properly.
I already set my "Blacksunhangar.bmp" in my Hangar. MDL, as background.
The current animations I have are "Animlaunch","Anim Loadout" and "Anim radar", as bmp.
Do I Need to make a bmp file for each and then run them trough artBulid.bat?
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]

