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Allegiance discussion not belonging in another forum.
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MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Hey Allegiance community!
After many days of work, i've decided to make my own thread with all the Allegiance mods i've compiled.
NOTICE: before you install any of these mods, Backup your artwork folder found in: C:\Program Files (x86)\Microsoft Games\Allegiance 1.2\Production
If something goes wrong you can change back by putting your previous artwork folder in and owewrite the mess.

HERE WE GO!

All the mods into one convenient place

https://www.dropbox.com/s/5sdafm4siub24 ... e.zip?dl=0
--------------------------------------------------------------------------------------------------------------------------

SLIPSTREAM UI ONLY
https://www.dropbox.com/s/b0ij1in6e7l0enp/sgui.zip?dl=0
Extract to your artwork folder, overwrite when asked.
ACSS will make a few updates.
Enjoy.
Screenshots:


http://i.imgur.com/KNDbtKLs.jpg


MY TEXTURE PACK (ZIP Archive)
It changes the default reticule hud, and adds many graphical updates.

https://www.dropbox.com/s/ya2vqqzmvyjid ... 9.zip?dl=0
Extract in: C:\Program Files (x86)\Microsoft Games\Allegiance 1.2\Production\Artwork\textures
-Inside allegiance navigate to Graphics options, advanced, Set texture size to 2048 (DO NOT SELECT the "use texture pack option").
-Restart allegiance
-Enjoy

To uninstall, simply trash your textures folder

https://www.dropbox.com/s/edbt5xhyab0kk ... k.exe?dl=0 ( MY TEXTURE PACK exe file)
it contains

Many graphical updates, Slipstream Ui (It has the Cort Ui files but it crashes saying that it misses a file that actually IS, included in my installer, this error gets fixed if you install Cort UI at: http://files.rtsquad.org/development/CortU...80-dev-r155.exe
INSTALLATION PROCEDURE
- Backup your existing artwork folder found in C:\Program Files (x86)\Microsoft Games\Allegiance 1.2\Production
-Install CortUI v1.80 point it to the artwork folder
- Run the texture pack installer
- Launch ACSS
- Autoupdate will make some updates (this is normal).
-Inside allegiance navigate to Graphics options, advanced, Set texture size to 2048 (DO NOT SELECT the "use texture pack option").
-Restart allegiance
-Enjoy

UNINSTALLATION PROCEDURE

- Under control panel, programs and functionalities, select my pack and uninstall it
-Put your original artwork folder back in C:\Program Files (x86)\Microsoft Games\Allegiance 1.2\Production. Overwrite when asked.
- Start ACSS, it will make 2 updates.
-Allegiance will be back to default.


----------------------------------------------------------------

SOUNDS MODIFICATIONS FROM THE ALLEGIANCE BETA CD

https://www.dropbox.com/s/0jgsflv3zpotm ... t.zip?dl=0 (WAW FORMAT)

https://www.dropbox.com/s/b531m87m7m5ao ... 9.zip?dl=0 (OGG format)

Extract in your artwork folder and has always back it up before copiyng the files.
-----------------------------------------------------------------------------------------

Improved Asteroids textures by Adaven

http://adaven6x7.googlepages.com/Lighterv1.mdls.zip


Omicron Hive high res textures (contributor unkwown)

http://dl.dropbox.com/u/11821704/Omicron%2...restextures.zip

(Extract in textures folder)
Garrison (1024x1024)
Outpost (2048x2048)
Telerefinery (1024x1024)
Expansion (2048x2048)
Supremacy (2048x2048)
Tactical (2048x2048)
All ships!! (1024x1024)

And last but not least:
http://www.mesialonline.com/Allegiance/com...e/complete.html
Mesial's pack ( point the installer to C:\Program Files (x86)\Microsoft Games\Allegiance 1.2\Production)
(Mesial's installer puts files in your textures folder)

To unistall it siimply run the unistaller. EXE found in: C:\Program Files (x86)\Microsoft Games\Allegiance 1.2\Production
NOTE: Combing mesial's pack with my other mods may lead to intermittent crashing, to reduce the possibilty of crashing, go in window mode when launching and joining a game, and go fullscreen once at the base screen.

This took a long time to make. But I hope you like it.
:)
PM for any issue.
Last edited by MagisterXF94 on Sun Sep 21, 2014 8:29 am, edited 1 time in total.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

bump
https://www.dropbox.com/s/mr936rtu30hih ... 0.zip?dl=0
Belters high res are added (These are enhancements of the original art, so dont expect a drastic change).
Thanks to Raveen for the PNG files
MDL files made by me.
Last edited by MagisterXF94 on Wed Sep 10, 2014 1:08 pm, edited 1 time in total.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

ALLEGIANCE ROTATING 3D LOGO

https://www.dropbox.com/s/t531mxowz63z0 ... o.zip?dl=0
Extract in artwork folder, owerwrite

QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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raumvogel
Posts: 5910
Joined: Sun Jul 20, 2003 7:00 am
Location: My lawn
Contact:

Post by raumvogel »

Wow...kickin' butt...good job! :thumbsup:
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MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

raumvogel wrote:QUOTE (raumvogel @ Sep 10 2014, 03:01 PM) Wow...kickin' butt...good job! :thumbsup:
Thanks! :thumbsup:
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
Image
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

https://www.dropbox.com/s/v4u97492hhexs ... e.zip?dl=0

Extract this in your artwork folder.
Now the introduction movie should play if you press the intro button in the main menu.
Last edited by MagisterXF94 on Thu Sep 11, 2014 1:47 pm, edited 1 time in total.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
Image
Archangelus
Posts: 2376
Joined: Sat Mar 31, 2007 7:36 pm
Location: Paradise City

Post by Archangelus »

It looks really cool black. Why cant we make this UI the default one? It looks waaaay better than the default one. Also, how hard would be to add all the mods in the installer package, and put as changeable options in game(even if you need to restart alleg to make them work)?
pkk wrote:QUOTE (pkk @ Jul 18 2014, 06:08 AM) Seems like some people forget, that they're guest here and their status can be removed any time.
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Pkk just needs to grab my combo installer (cort ui and slipstream+ the high res)
And either put them as default in the installer, or as a download link.
I have already sent pkk a link to a pack with my textures only.
I can do the same with my combo pack.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
Image
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
Image
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

About all the mods into one, it's doable but will need testing.
To ensure alleg does not crash.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
Image
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