Hey Allegiance community!
After many days of work, i've decided to make my own thread with all the Allegiance mods i've compiled.
NOTICE: before you install any of these mods, Backup your artwork folder found in: C:\Program Files (x86)\Microsoft Games\Allegiance 1.2\Production
If something goes wrong you can change back by putting your previous artwork folder in and owewrite the mess.
HERE WE GO!
All the mods into one convenient place
https://www.dropbox.com/s/5sdafm4siub24 ... e.zip?dl=0
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SLIPSTREAM UI ONLY
https://www.dropbox.com/s/b0ij1in6e7l0enp/sgui.zip?dl=0
Extract to your artwork folder, overwrite when asked.
ACSS will make a few updates.
Enjoy.
Screenshots:
http://i.imgur.com/KNDbtKLs.jpg
MY TEXTURE PACK (ZIP Archive)
It changes the default reticule hud, and adds many graphical updates.
https://www.dropbox.com/s/ya2vqqzmvyjid ... 9.zip?dl=0
Extract in: C:\Program Files (x86)\Microsoft Games\Allegiance 1.2\Production\Artwork\textures
-Inside allegiance navigate to Graphics options, advanced, Set texture size to 2048 (DO NOT SELECT the "use texture pack option").
-Restart allegiance
-Enjoy
To uninstall, simply trash your textures folder
https://www.dropbox.com/s/edbt5xhyab0kk ... k.exe?dl=0 ( MY TEXTURE PACK exe file)
it contains
Many graphical updates, Slipstream Ui (It has the Cort Ui files but it crashes saying that it misses a file that actually IS, included in my installer, this error gets fixed if you install Cort UI at: http://files.rtsquad.org/development/CortU...80-dev-r155.exe
INSTALLATION PROCEDURE
- Backup your existing artwork folder found in C:\Program Files (x86)\Microsoft Games\Allegiance 1.2\Production
-Install CortUI v1.80 point it to the artwork folder
- Run the texture pack installer
- Launch ACSS
- Autoupdate will make some updates (this is normal).
-Inside allegiance navigate to Graphics options, advanced, Set texture size to 2048 (DO NOT SELECT the "use texture pack option").
-Restart allegiance
-Enjoy
UNINSTALLATION PROCEDURE
- Under control panel, programs and functionalities, select my pack and uninstall it
-Put your original artwork folder back in C:\Program Files (x86)\Microsoft Games\Allegiance 1.2\Production. Overwrite when asked.
- Start ACSS, it will make 2 updates.
-Allegiance will be back to default.
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SOUNDS MODIFICATIONS FROM THE ALLEGIANCE BETA CD
https://www.dropbox.com/s/0jgsflv3zpotm ... t.zip?dl=0 (WAW FORMAT)
https://www.dropbox.com/s/b531m87m7m5ao ... 9.zip?dl=0 (OGG format)
Extract in your artwork folder and has always back it up before copiyng the files.
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Improved Asteroids textures by Adaven
http://adaven6x7.googlepages.com/Lighterv1.mdls.zip
Omicron Hive high res textures (contributor unkwown)
http://dl.dropbox.com/u/11821704/Omicron%2...restextures.zip
(Extract in textures folder)
Garrison (1024x1024)
Outpost (2048x2048)
Telerefinery (1024x1024)
Expansion (2048x2048)
Supremacy (2048x2048)
Tactical (2048x2048)
All ships!! (1024x1024)
And last but not least:
http://www.mesialonline.com/Allegiance/com...e/complete.html
Mesial's pack ( point the installer to C:\Program Files (x86)\Microsoft Games\Allegiance 1.2\Production)
(Mesial's installer puts files in your textures folder)
To unistall it siimply run the unistaller. EXE found in: C:\Program Files (x86)\Microsoft Games\Allegiance 1.2\Production
NOTE: Combing mesial's pack with my other mods may lead to intermittent crashing, to reduce the possibilty of crashing, go in window mode when launching and joining a game, and go fullscreen once at the base screen.
This took a long time to make. But I hope you like it.
PM for any issue.
Blacksun's repository of Mods! LIKNS HERE!
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Last edited by MagisterXF94 on Sun Sep 21, 2014 8:29 am, edited 1 time in total.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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- Posts: 1935
- Joined: Fri Aug 23, 2013 9:46 am
- Location: Trieste, Italy
bump
https://www.dropbox.com/s/mr936rtu30hih ... 0.zip?dl=0
Belters high res are added (These are enhancements of the original art, so dont expect a drastic change).
Thanks to Raveen for the PNG files
MDL files made by me.
https://www.dropbox.com/s/mr936rtu30hih ... 0.zip?dl=0
Belters high res are added (These are enhancements of the original art, so dont expect a drastic change).
Thanks to Raveen for the PNG files
MDL files made by me.
Last edited by MagisterXF94 on Wed Sep 10, 2014 1:08 pm, edited 1 time in total.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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- Posts: 1935
- Joined: Fri Aug 23, 2013 9:46 am
- Location: Trieste, Italy
ALLEGIANCE ROTATING 3D LOGO
https://www.dropbox.com/s/t531mxowz63z0 ... o.zip?dl=0
Extract in artwork folder, owerwrite
https://www.dropbox.com/s/t531mxowz63z0 ... o.zip?dl=0
Extract in artwork folder, owerwrite
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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- Posts: 1935
- Joined: Fri Aug 23, 2013 9:46 am
- Location: Trieste, Italy
Thanks!raumvogel wrote:QUOTE (raumvogel @ Sep 10 2014, 03:01 PM) Wow...kickin' butt...good job!
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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- Posts: 1935
- Joined: Fri Aug 23, 2013 9:46 am
- Location: Trieste, Italy
https://www.dropbox.com/s/v4u97492hhexs ... e.zip?dl=0
Extract this in your artwork folder.
Now the introduction movie should play if you press the intro button in the main menu.
Extract this in your artwork folder.
Now the introduction movie should play if you press the intro button in the main menu.
Last edited by MagisterXF94 on Thu Sep 11, 2014 1:47 pm, edited 1 time in total.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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- Posts: 2376
- Joined: Sat Mar 31, 2007 7:36 pm
- Location: Paradise City
It looks really cool black. Why cant we make this UI the default one? It looks waaaay better than the default one. Also, how hard would be to add all the mods in the installer package, and put as changeable options in game(even if you need to restart alleg to make them work)?
pkk wrote:QUOTE (pkk @ Jul 18 2014, 06:08 AM) Seems like some people forget, that they're guest here and their status can be removed any time.
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- Joined: Fri Aug 23, 2013 9:46 am
- Location: Trieste, Italy
Pkk just needs to grab my combo installer (cort ui and slipstream+ the high res)
And either put them as default in the installer, or as a download link.
I have already sent pkk a link to a pack with my textures only.
I can do the same with my combo pack.
And either put them as default in the installer, or as a download link.
I have already sent pkk a link to a pack with my textures only.
I can do the same with my combo pack.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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- Posts: 1935
- Joined: Fri Aug 23, 2013 9:46 am
- Location: Trieste, Italy
So in short this :
https://www.dropbox.com/s/b0ij1in6e7l0enp/sgui.zip?dl=0
+ https://www.dropbox.com/s/t531mxowz63z0 ... o.zip?dl=0
https://www.dropbox.com/s/b0ij1in6e7l0enp/sgui.zip?dl=0
+ https://www.dropbox.com/s/t531mxowz63z0 ... o.zip?dl=0
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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- Posts: 1935
- Joined: Fri Aug 23, 2013 9:46 am
- Location: Trieste, Italy
About all the mods into one, it's doable but will need testing.
To ensure alleg does not crash.
To ensure alleg does not crash.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]