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Posted: Tue May 20, 2014 11:42 pm
by Mastametz
http://www.freeallegiance.org/forums/index...st&p=677566
Sheriff Metz wrote:QUOTE (Sheriff Metz @ May 20 2014, 04:40 PM) I just created like 30 WC games and the client crashed on one, which seems to be a fluke.
Of those 30 WC games I started 5 or so of them, got through countdown without crashing, then bombed my own base and ended the game without crashing.


Almost every time I create a PCore game it crashes, and if I manage to create or connect to a PCore game, almost every time the countdown starts, it crashes.
The consistent client crash problem is definitely isolated to PCore

Posted: Wed May 21, 2014 12:18 am
by Mastametz
CSS has been down for quite a while, TestUS and Mach just went down.
Pretty sure the servers are crashing due to so many client crashes on PCore.
(the only server which didn't crash is Planet, which doesn't have PCore loaded on it)

Posted: Wed May 21, 2014 1:17 am
by Mastametz

Posted: Wed May 21, 2014 1:48 am
by Mastametz
and it may be CortUI Special Edition only that is part the problem and not the other CortUI, but I haven't determined that, yet.

Posted: Wed May 21, 2014 5:20 am
by Mastametz
nevermind. Still crashing. Mostly on PCore. I'm still running tests.

Posted: Wed May 21, 2014 5:34 am
by Mastametz
I just did 20 tests across 4 cores. Results are as follows.

PC005
1. Crashed on game launch
2. Crashed on game launch
3. Crashed on game launch
4. Crashed on game launch
5. Crashed on game launch

PC004
1. Crashed on game launch
2. Crashed on game launch
3. Created game, launched game, viewed loadout screen, launched from base, resigned. No client crash.
4. Crashed when creating game
5. Crashed on game launch

WC003
1. Crashed on game launch.
2. Created game, launched game, viewed loadout screen, launched from base, resigned. No client crash.
3. Created game, launched game, viewed loadout screen, launched from base, resigned. No client crash.
4. Created game, launched game, viewed loadout screen, launched from base, resigned. No client crash.
5. Created game, launched game, viewed loadout screen, launched from base, resigned. No client crash.

cc16
1. Crashed when creating game
2. Created game, launched game, viewed loadout screen, launched from base, resigned. No client crash.
3. Created game, launched game, viewed loadout screen, launched from base, resigned. No client crash.
5. Created game, launched game, viewed loadout screen, launched from base, resigned. No client crash.
6. Created game, launched game, viewed loadout screen, launched from base, resigned. No client crash.

Posted: Wed May 21, 2014 6:44 am
by Mastametz
^^ This 20 tests were without CortUI.

It's not CortUI.

Though there seems to be an autoupdate bug because autoupdate is replacing a CortUI file.

Posted: Wed May 21, 2014 6:47 am
by pkk
Frist, Yiggz is crashing while creating games, you crashsing while starting the game (mission countdown).

Crashing while starting during mission countdown is often caused by missing definitions within missionbrief.mdl.

If you were launching a game as draconium/OH, you crash, while launching a games as another faction as draconium/OH, you won't crash.

CortUI wasn't updated for a while and uses an outdated missionbrief.mdl...

From installer:
http://svn.alleg.net/svn/Installer_Client/...issionbrief.mdl

Posted: Wed May 21, 2014 6:48 am
by Mastametz
I launched the 20 games as 1-team games as BIOS, and with a fresh installation with no CortUI files.

Which means, while there may be CortUI/Drac/OH related problems, there's something else causing major problems.

Posted: Wed May 21, 2014 7:23 am
by pkk
Allegiance loads model and textures while connecting to server.

Missionbrief.mdl is loaded, when you or the one with GC, hits the start game button.