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Posted: Sun Feb 23, 2014 2:31 am
by TheAlaskan
Does anyone know how to set up a HUD that doesn't display anything?

I.e. I'd like to fraps some footage from cockpit view so that it doesn't look like i'm an active player - just clean footage of other people playing w/o my ship's gauges. Of course, I can hide the inventory, minimap, etc. myself.

Thanks.

Posted: Sun Feb 23, 2014 7:22 am
by Evan
Try nuking the HUD MDL files from your artwork folder?

Posted: Sun Feb 23, 2014 7:56 am
by TheAlaskan
Not yet... I'm hoping to avoid holocaustistic moves.

Posted: Sun Feb 23, 2014 9:14 am
by TurkeyXIII
dialog.mdl has a bunch of things at the bottom of the file specifying what to show and where. The first 90% or so of file sets up those things, but you can stop them from displaying by commenting out the relevant lines from that big 'dialogs = []' list at the bottom. mdl comments are the same as C comments; ie //for a single line and /*for everything in between.*/

It requires dialogs to be defined, so you need to keep the 'dialogs = []' bit, but I think you could get rid of everything in the brackets if you wanted to.

Posted: Sun Feb 23, 2014 5:28 pm
by TheAlaskan
Perfect, Turk. I got NO-HUD set up.

Anyone can download it here.

Posted: Sun Feb 23, 2014 7:59 pm
by TheAlaskan
Turk - Couple of outstanding issues you might be able to help out with...

While I can edit dialog.mdl to completely remove the minimap, I can't edit it to toggle minimap on/off screen while in cockpit. I'd still like to be able to use the minimap to get around the map to follow the action as needed and toggle it off as I'm set to record.

I still have a single grey pixel in the exact middle of my screen that I can't remove. Not as important but would be nice not to have in the shots.

I can't figure out how to remove my direction-indicator. I think that the image for the direction indicator may be a different file altogether in the artwork folder that I need to replace with something transparent.

Any thoughts?

Posted: Sun Feb 23, 2014 9:48 pm
by TurkeyXIII
For the minimap, leave the SectorImage line(s) uncommented in the dialogs.

The direction indicator and thing in the middle of the screen seem to be referenced directly from the code, rather than via mdls. Try replacing directionbmp.mdl and directioninbmp.mdl with completely black bitmaps.

Posted: Tue Feb 25, 2014 2:41 am
by TheAlaskan
Alrighty - I've got everything set up it seems. Still working on the direction/in/outbmp.mdl files, but I've learned the beautiful language of dialog.mdl.

Posted: Tue Feb 25, 2014 3:06 am
by TheAlaskan
I believe directioninbmp.mdl and directionoutbmp.mdl are actually for debris.

Posted: Tue Sep 16, 2014 4:52 pm
by TheDream
:/

File deleted..