ICE 3.45

Core Editor
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KGJV
Posts: 1474
Joined: Tue Jul 01, 2003 7:00 am
Location: Transilvania

Post by KGJV »

ICE 3.45 : https://github.com/kgersen/allegice/releases
direct download link

New in 3.45 :
updated to use Allegiance 1.2 registry

Edit 3/15/2015: Google Code is closing soon, the ICE project has been moved to Github ( https://github.com/kgersen/allegice )
Tickets were also moved. Older ICE releases will be lost when Google Code shutdown.
Last edited by KGJV on Sun Mar 15, 2015 6:49 pm, edited 1 time in total.
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Weedman
Posts: 2137
Joined: Tue Jul 15, 2003 7:00 am

Post by Weedman »

thanks mr vampire
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
Camaro
Posts: 2418
Joined: Sat Jan 28, 2006 8:00 am

Post by Camaro »

Eyy thanks kage!
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SunTzu
Posts: 231
Joined: Mon Apr 05, 2010 4:05 pm
Location: Asgård

Post by SunTzu »

Thanks for the update.
---
phoenix1 wrote:QUOTE (phoenix1 @ Feb 15 2013, 01:52 PM) In a lot of ways, Allegiance is like the Radio: it's all `am and `fm.
KGJV
Posts: 1474
Joined: Tue Jul 01, 2003 7:00 am
Location: Transilvania

Post by KGJV »

IMPORTANT: Google Code hosting site is closing soon. The ICE project has been moved to Github. The first post was updated with the new links.
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KGJV
Posts: 1474
Joined: Tue Jul 01, 2003 7:00 am
Location: Transilvania

Post by KGJV »

Coredump was updated to export Yaw/Pitch/Roll values.

The binary is available on github: https://github.com/kgersen/allegice/releases/tag/3.46
Last edited by KGJV on Mon Mar 14, 2016 4:00 pm, edited 1 time in total.
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