Can Sup have its own endgame?

Discussion / Announcement area for WeedCore development.
Vortrog
Posts: 1902
Joined: Tue May 03, 2005 7:00 am
Location: Sunshine Coast, QLD, Australia

Post by Vortrog »

I initially liked the idea of deleting figbees from your core. But games over the weekend made me wish there was some craft costing a fortune that could break a deadlock

Exp endgame is Htts
Tac Endgame is Stealth Bombers (after buying bombers)
Starbase Endgame is Heavy Bombers
Sup endgame...well....its AB3

I commanded two games over the weekend.
one was Adv Dreg sup vs IC Adv Sup
The other was Adv Dreg Sup /Adv Exp vs IC Adv Exp / Sup /Tac
I also was involved in one Adv Sup vs Adv Exp

In the first one, it became a stalemate. Maxed Sup vs Maxed sup means Heavy bombers only, and even with AC3, bomb runs would go down to dumbspikes as they would be eyed by EWS3. CR7 even bought gunships for escort to whore our figs but even that wasnt successful enough.

The second ended up being He3 mines saving dreg until we could get an exp and push cons

In game 3, We had a full team on a Tp2 Heavy bomber run with nan2, but without XRM, the whole team was podded 2k from the Exp on a 4k run with 50% defenders with Mini3

At present there is no economic solution for sup endgame...nothing to mine a @#(!load of money for that can give you the edge over the other team. Except maybe buying another tech and maxing it out. But if that cant happen? what can you do?

Figbees come to mind, even though you removed them.....but maybe if you doubled their cost it can be considered if another tech base cant be ground out.

Or maybe something like a Assault shield for heavy bombers.

I dont know...but Sup needs something so it isnt just a bolt on tech to ensure Exp or Tac victory.

But this is your core, if thats what sup is for, then I can live with it. It just wont be the first choice of tech.
Last edited by Vortrog on Sun Feb 17, 2013 9:47 pm, edited 1 time in total.
Image
Mastametz
Posts: 4798
Joined: Mon Sep 06, 2004 7:00 am
Location: Stanwood, WA

Post by Mastametz »

Aleph res, fly 2-3 bombers into a sector with ac3 gunners, and fly in an arc towards the base while you pod everyone so you don't get dumbspiked, win.
or fly your bomber behind a carrier so it can't get dumbspiked and then when enemies close in you can just drive through the carrier and shoot forward.
con pushes while bombing? multiple bombers from different directions? build tps behind enemy alephs and rip around?

use your imagination. bombers are fine.
if you fly straight into dumbs then your bomber will die, regardless of your tech level.
There's a new sheriff in town.
cashto
Posts: 3165
Joined: Mon Sep 10, 2007 5:40 am
Location: Seattle

Post by cashto »

I didn't get why figbees were tied to SY (i.e., large game). Were they considered too overpowered in small games or something?
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
Narg
Posts: 474
Joined: Fri Dec 09, 2005 8:00 am
Location: Israel

Post by Narg »

btw, if you are talking @#(! load of cash, you can always tp2 bbrs in, xrm2 if need be.
Death's hounds feared me
TurkeyXIII
Posts: 1460
Joined: Thu Dec 06, 2007 3:18 am
Location: Melbourne, Aus

Post by TurkeyXIII »

TP2 still didn't work, hvy bbrs are too slow to turn and accelerate, and against mini3 the extra hull doesn't count for enough. XRM also requires shipyard to be on.
QUOTE (Randall Munroe)14.2: Turkey consumption rate of the average American in milligrams per minute[/quote]
Image
Malicious Wraith
Posts: 3170
Joined: Sun Jul 16, 2006 12:51 am

Post by Malicious Wraith »

Tp2 endgame.

As with many things in alleg you may find issues with poor scaling with this many players.
Unknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
IG: Liquid_Mamba / Fedman
Weedman
Posts: 2137
Joined: Tue Jul 15, 2003 7:00 am

Post by Weedman »

I didn't remove fighter bombers.

But they are tied to sy.

Here is what I am planning on doing: (and if you want to read more, look at the wc02 post)

remove the shipyard flag for fig bombers
as well as for xrm, xrp
cruise booster
and vanguards

these are all available whether sy is on or off

I think carriers shall remain tied to sy flag, because they are too good for offense and usually miner offense is what I mean, if not killing, simple harassmnt in a small game.


Yes I believe Noir tied fig bomb to sy because in small game, they are not always stoppable?
it goes both ways, they are weak in smaller numbers, but there are fewer defenders to stop them
Last edited by Weedman on Tue Feb 19, 2013 11:40 pm, edited 1 time in total.
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
SunTzu
Posts: 231
Joined: Mon Apr 05, 2010 4:05 pm
Location: Asgård

Post by SunTzu »

I agree carriers are too awesome for small games, can we please though have weaker Lt Carriers with less energy.

Frankly it's one of the main reasons I don't fly the core usually. I'm not even talking offensive using carriers but for getting home faster, pod pu, all that is important option for small games.

Also SY is available at start without a tech base, I'm fine with that but making the connection makes sense too.
---
phoenix1 wrote:QUOTE (phoenix1 @ Feb 15 2013, 01:52 PM) In a lot of ways, Allegiance is like the Radio: it's all `am and `fm.
Weedman
Posts: 2137
Joined: Tue Jul 15, 2003 7:00 am

Post by Weedman »

What if standard carriers were just weaker, by about 1000 HP

they have 3000 hp, thats like x3 of a standard miner

drop it to 2000

giga lt carrier 1500
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
SunTzu
Posts: 231
Joined: Mon Apr 05, 2010 4:05 pm
Location: Asgård

Post by SunTzu »

That could work, something like;

Code: Select all

                    cc03        wc03
lt carrier          2500        1500
carrier             3000        2000
enh carrier         5000        4000
enh carrier tied to sy?

Side note, and it's really just a nit pick in general so please excuse. I've always found it weird it went light basic enh, instead of light basic heavy.
Last edited by SunTzu on Wed Feb 20, 2013 5:17 am, edited 1 time in total.
---
phoenix1 wrote:QUOTE (phoenix1 @ Feb 15 2013, 01:52 PM) In a lot of ways, Allegiance is like the Radio: it's all `am and `fm.
Post Reply