Another option would be to give hvy bbrs heavy armor rather than medium armor. The problem with bombing right now is it's fairly easy to spike, nan3 heals 148/s and mini3 heavies deal 170/s. If you move hvy bbrs to heavy armor, it becomes 111/s vs 113/s. Spiking the bbr is still possible if you have more ints, but equal ints vs equal nans you'll definitely want to be shooting the nans and not the bbr.Sheriff Metz wrote:QUOTE (Sheriff Metz @ Feb 21 2013, 02:46 PM) Hvy bombers/aleph res really should be in sup
hvy bombers are kind of a joke, too, since really the point in getting hvy bombers is for xrm/aleph res use, but XRMs are horrible. which basically means that aleph res costs like 15k because that's really the reason you're buying hvy bombers.
give hvy bombers a 3rd turret spot/more ammo/more hull if they're going to be worth that investment. or make them much cheaper.
it makes sense to have bombers in garr because you can use bombers with any tech path...hvy bombers are for sup. period.
Hvy bbrs would be worse against sup and tac I suppose... but if sup keeps figbees (which I believe it should) then it creates an interesting dynamic. If you're vs Tac or Exp you have the option of bombing away. Against sup you get figbees instead. Or you could fiddle with DM04 and drop the damage vs heavy armor to .75. It would make sniper, hunter, dumbfire, heavy plasgen, and seeker worse against capships. Then again, since Tac has killers and should be killing miners and Sup has disruptor and galv, that shouldn't matter in the slightest.
My thoughts:
Heavy bombers get heavy armor.
DM 04 goes to .75 vs heavy hull from 1.33.
(Note: this will nerf DF spiking fairly substantially as well now that I think about it. DF spiking has nothing to do with nan damage (or rather, very little to do with nan damage) and hitting DF damage to bbrs by .25 would require 5/4ths the DFs it does now.)