I said this isnt about moaning about something being too powerful, its about how it cancels or minimises a requirement for teamwork whereas every other endgame in other factions requires at least 4-5 players on the job.Archangelus wrote:QUOTE (Archangelus @ Feb 16 2013, 08:32 AM) Plz dont $#@! up the core even more. Dont blame the techpaths for the lack of playerbase skill. Instead of whinning about techpaths being too powerfull, put more effort into learning the nuances of this damned game.
Rix sbs
my response to rix sbs
they can be devastating
and they can be immensely sucky
it really depends on the availability of base defenders.
I have increased their station pod arm time by 1 second. and I have enabled the station at risk flag to go off, because yes , you can drop pods, uneyed. and if you do this, uneyed, yes they are devastating
we've all seen rix sbs solo tech bases, but that is because nobody was defending, the most likely scenario is, a couple people are waiting for sbs to attack, and they defend the base
My changes, you can still drop pods uneyed, but as soon as you drop one, the station at risk warnings are sent out, alerting enemies
on the flip side, I am considering making the pods more accurate because they suck versus small bases, like teleports, because their accuracy is terrible, and there is no reason you should not be able to solo a tp in a rix sb, because any other sb can usually 2 missile kill most tps
they can be devastating
and they can be immensely sucky
it really depends on the availability of base defenders.
I have increased their station pod arm time by 1 second. and I have enabled the station at risk flag to go off, because yes , you can drop pods, uneyed. and if you do this, uneyed, yes they are devastating
we've all seen rix sbs solo tech bases, but that is because nobody was defending, the most likely scenario is, a couple people are waiting for sbs to attack, and they defend the base
My changes, you can still drop pods uneyed, but as soon as you drop one, the station at risk warnings are sent out, alerting enemies
on the flip side, I am considering making the pods more accurate because they suck versus small bases, like teleports, because their accuracy is terrible, and there is no reason you should not be able to solo a tp in a rix sb, because any other sb can usually 2 missile kill most tps
Last edited by Weedman on Fri Feb 15, 2013 11:17 pm, edited 1 time in total.
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
I thought we did that once, and reverted it, because it resulted in "station under attack" warnings that never went away even after the pod expires/got killed.Weedman wrote:QUOTE (Weedman @ Feb 15 2013, 03:14 PM) I have increased their station pod arm time by 1 second. and I have enabled the station at risk flag to go off, because yes , you can drop pods, uneyed. and if you do this, uneyed, yes they are devastating
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
o rly?
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
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gay
well nvm!
well nvm!
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
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- Posts: 2013
- Joined: Fri Jun 27, 2003 7:00 am
- Location: Contact me regarding: CC, Slayer and AllegWiki.
good luck doing that when I have full exp and @#(!ton of distance to play with.Broodwich wrote:QUOTE (Broodwich @ Feb 15 2013, 10:34 AM) this
lol spunk "quite impossible". what a voob
Want bigger games? Log on to play at the official game time: 9pmET/8pmCT/7pmMT/6pmPT every day of the week. Also Saturdays 8pm UTC.
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- Posts: 2013
- Joined: Fri Jun 27, 2003 7:00 am
- Location: Contact me regarding: CC, Slayer and AllegWiki.
Yes, that's viable approach too, it could check and see if the source is a TP probe or not.Tyrh wrote:QUOTE (Tyrh @ Feb 15 2013, 06:56 PM) Random thought/
What about using the flag from teleport probes and adjusting that?
It only fires once but it'd I suppose fire off with each drop, unless you fixed that.
Want bigger games? Log on to play at the official game time: 9pmET/8pmCT/7pmMT/6pmPT every day of the week. Also Saturdays 8pm UTC.
this is why you shouldnt be balancing cores ...Spunkmeyer wrote:QUOTE (Spunkmeyer @ Feb 15 2013, 03:23 PM) good luck doing that when I have full exp and @#(!ton of distance to play with.
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid