Posted: Sat Dec 01, 2012 5:15 pm
A few things are pending commentary and still needs testing but otherwise done and should be out this weekend.
So far:
Bugfixes
GT heavy scout can mount QL missiles.
Lxy scout has twice the capacity.
Rix FB energy reduced to match the effectiveness of other fighter bombers.
IC Basic Carrier energy recharge rate halved.
Skyripper research no longer needs Drydock so Giga can research it.
Belter Adjustments
Belter bombers lose LB.
Belter enh. figs lose second minigun.
Belter figs mass increased very slightly (45->47)
Belter adv fig fuel reduced very slightly (18->17)
Belter std. ints lose second gat/disruptor.
Belter cost nerf and yield bonus removed, so that players can judge relative costs more easily.
Belter carrier cost increased 25%.
Starting money reduced accordingly but payday and miner costs remain the same.
Dreg Adjustments
Energy bonus reduced from 15% to 5%, PW Range bonus increased from 0% to 10% to help ints.
Dreg cost nerf and yield bonus removed, so that players can judge relative costs more easily. This means an effective yield increase of 5%.
He3 mine income, He3 mine (station) cost and carrier costs reduced accordingly. Payday and starting money reduced only slightly (now 1.0). Miner costs remain the same.
SY Adjustments
Attack carrier cargo capacity tripled to compensate for lack of freighter.
Hunter Killer moved to same damage class as all the other anti-small-ship missiles (to avoid anti-rock oddity - will nerf damage if proven OP)
Attack carrier shield removed, and hull increased from 1000 to 4000.
Attack carrier is still available after researching Assault Ship.
Killer swarm damage reduced 25%.
DM fixes
All ships available to all factions.
Figs lose MP2.
Ints get MG2.
Various part availability oddities with GT fixed.
Adv sf has sniper 1, hunter 2, sig 2, mini 3.
Heavy scouts are available in DM.
Other
Caltrop endurance increased 50%.
Drone carrier mass reduced tenfold (thrust and inertia adjusted accordingly)
GT can now research enhanced towers with more hull, scan range, damage and pod rescue ability.
Basic (SY off) carriers have 20% less hull.
So far:
Bugfixes
GT heavy scout can mount QL missiles.
Lxy scout has twice the capacity.
Rix FB energy reduced to match the effectiveness of other fighter bombers.
IC Basic Carrier energy recharge rate halved.
Skyripper research no longer needs Drydock so Giga can research it.
Belter Adjustments
Belter bombers lose LB.
Belter enh. figs lose second minigun.
Belter figs mass increased very slightly (45->47)
Belter adv fig fuel reduced very slightly (18->17)
Belter std. ints lose second gat/disruptor.
Belter cost nerf and yield bonus removed, so that players can judge relative costs more easily.
Belter carrier cost increased 25%.
Starting money reduced accordingly but payday and miner costs remain the same.
Dreg Adjustments
Energy bonus reduced from 15% to 5%, PW Range bonus increased from 0% to 10% to help ints.
Dreg cost nerf and yield bonus removed, so that players can judge relative costs more easily. This means an effective yield increase of 5%.
He3 mine income, He3 mine (station) cost and carrier costs reduced accordingly. Payday and starting money reduced only slightly (now 1.0). Miner costs remain the same.
SY Adjustments
Attack carrier cargo capacity tripled to compensate for lack of freighter.
Hunter Killer moved to same damage class as all the other anti-small-ship missiles (to avoid anti-rock oddity - will nerf damage if proven OP)
Attack carrier shield removed, and hull increased from 1000 to 4000.
Attack carrier is still available after researching Assault Ship.
Killer swarm damage reduced 25%.
DM fixes
All ships available to all factions.
Figs lose MP2.
Ints get MG2.
Various part availability oddities with GT fixed.
Adv sf has sniper 1, hunter 2, sig 2, mini 3.
Heavy scouts are available in DM.
Other
Caltrop endurance increased 50%.
Drone carrier mass reduced tenfold (thrust and inertia adjusted accordingly)
GT can now research enhanced towers with more hull, scan range, damage and pod rescue ability.
Basic (SY off) carriers have 20% less hull.