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Posted: Thu Nov 29, 2012 7:26 pm
by fwiffo
is it just stored in memory?
is it something easy like the keymap file? can you explain the format too if its unintuitive?
thanks
Posted: Thu Nov 29, 2012 11:31 pm
by Spunkmeyer
It's loadout_cc16.dat in the root.
It's a binary dump. I can get you the exact field sizes but what are you trying to do?
The information is hierarchical:
Code: Select all
Total number of lists
Lists
Number of ships in the list
Ships
Hull ID for the ship
Number of parts in the ship
Parts
Part ID
Mount ID
So there are 10 lists (0-9) and those are mapped to keys 0 to 9. The loadouts are not grouped by ship, but rather the same ship is copied into multiple lists (=loadouts).
Posted: Fri Nov 30, 2012 7:20 am
by dusanc
Can we get loadouts per faction, so I can make them like:
1 - Initial scout for every faction
2 - Miner D scout for every faction
3 - Probing scout for every faction
.
.
.
Posted: Fri Nov 30, 2012 8:19 am
by Spunkmeyer
We can hack it, it won't be clean without considerably more work... but in any case, I don't think it's worth the effort. It's annoying to set up loadouts for all 9 factions but it's not THAT bad.
Having to copy the file over after every core change is pretty bad though, esp. since few people know about it. That we gotta fix.
Posted: Sat Dec 01, 2012 12:17 am
by fwiffo
eww.. ok thanks for info. yea someone had asked me to look into this to see if i could set it up so that their loadouts would be set up the same way all the time (i think the current setup forgets if you exit the game)
i remember what a pain in the ass even reading the .igc file was so this is probably beyond my abilities

Posted: Sat Dec 01, 2012 1:51 am
by raumvogel
Yea, I've just gotten used to re-configuring scouts constantly.