DusanC wrote:QUOTE (DusanC @ Sep 17 2012, 04:55 AM) Just leave ff on and hope people can aim
Belters, especially belters sup, is way too strong. Belters figs are just ints with missles that can rip and nan. There's no need to buy t2 tech so you just buy belters bombers, enh figs, and ship hull, because you're just going pick up any floating tech, and steal anything your enemy gets to try to kill your bombers with. Then you spam bombers everywhere across the map at 150+mps where if you do get a camp against it (which it does require a camp of many people, vs only needing 2 people on the bomb run) they can already have moved to run on another sector in seconds.
on the other team -If you go on miner o, boosting scouts are going to boost from base and instantly be in nan range. If you try to bomb and get eyed - which you will because there's boosting scouts everywhere that you can't chase down - belters scouts will boost to instantly be at said aleph to prox. if they go on miner o, boosting scouts will boostram your miner into a rock and kill it in 3 seconds. If they bomb you, you can't spike the bomber because the boosting scouts can keep the bomber steadily going 150+ while ramming it out of the way of any dumbfire spike or prox cloud. If you try to pick off nans - your base is already dead. and meanwhile all this is going on, belters is free mining because your whole team has to stay on bomber d the whole game, and then the belters hvy bombers with ship hull 2 show up, which just virtually ignore damage, and then you lose.
The only thing that can reliably stop this crap is PT bombers, which have ever been the most overpowered ship in the game, just nobody can use them well.
but I suppose being able to counter something overpowered with something else overpowered is balance, right? right.
pkk wrote:QUOTE (pkk @ Sep 16 2012, 02:19 PM) You can't deal with a tactic, which brought to perfection with no single core change within 10+ years?
Bombers still have the same mass like in 2001.
Scouts still have the same mass and can mount boosters like in 2001.
Keep the things like they are?
Many things have been horribly imbalanced, forever.
They don't get fixed until they get exploited repeatedly,
if they ever get fixed at all.
I exploited tf repeatedly until it saw major nerfs, I exploited rix hvy scout rush repeatedly until hvy scouts got tied to tech base, I exploited pt bombers until they starting costing per AB (which is a joke)
NI started doing tons of OH exp, and then the ints got bigger.
since nobody listens to me in core discussions, I get results through performance. If I win using something, it is obviously overpowered, and must be nerfed immediately.
but it doesn't surprise me that it doesn't hold true with others. when I exploit it's overpowered, when others exploit it's tactics and skill.