belter bomb runs are too powerful

Development area for FreeAllegiance's Community Core.
Xeretov
Posts: 1633
Joined: Sat Nov 24, 2007 5:50 pm
Location: Canada

Post by Xeretov »

So it turns out I still have OMG TYRANT MODERATOR powers here even >2 years after I quit. I've been happy to just read threads like this when I pop in now and then and smile (Highlights: Drizzo's 'drugs & dogs' analogy above, and whoever qqqetc is claiming to be a dogfighter) but then I also read this today.

So here's a blast from the recent past for your sanity, Metz.

Send any complaints to spidey's inbox.
TheDevil
Posts: 771
Joined: Mon Dec 22, 2008 8:04 pm
Location: London, UK

Post by TheDevil »

Remove Belters,

EASY Fix
Image
Mastametz
Posts: 4798
Joined: Mon Sep 06, 2004 7:00 am
Location: Stanwood, WA

Post by Mastametz »

Thank you for your efforts Xeretov. You've always been my favorite.
Last edited by Mastametz on Fri Sep 21, 2012 8:49 pm, edited 1 time in total.
There's a new sheriff in town.
ChaoticStorm
Posts: 894
Joined: Sat Sep 05, 2009 2:38 pm
Location: .

Post by ChaoticStorm »

TheDevil™ wrote:QUOTE (TheDevil™ @ Sep 21 2012, 08:59 PM) Remove Belters,

EASY Fix
And all factions then add IC rookies. ( joke)
boe
Posts: 101
Joined: Sun Jan 22, 2012 2:41 pm

Post by boe »

Doc Izzo wrote:QUOTE (Doc Izzo @ Sep 21 2012, 06:30 AM) There is a solution. Get better.
Atleast someone agrees here to the basic arguments what im tryng to explain..

1) Eenemy has some uber cool ninja bombers that avoid missiles and prox.
Then u need:
2) Better solutions to counter it.
I somehow have not seen proper prox not slow down any bombrun.

But generally there are toooo many variables to this complaint:
"belter bomb runs are too powerful"
Is the enemy team using proper methods vs this particular bombing tactic ?
And what could those proper things to do be ?

* Ramming the bomber front, but without killing yourself..
whats the proper speed to do that right every time ?
* Just shoot at the solo scout...
and the scout taking off to save his ass for later nanning..
how much will it slow the bomber ?
* Hell.. without nan and having 2 man defence..
how long will bomber last vs 1 fig/int without that nan ?
* How much will proper proxing slow it down ?

Well everyone have to agree to that complain also:
"tactical SB runs are too powerful" !!!
But there is no topic or discussion about nerfing SB-s.
We all know what ANTI SB is...

* Probe and camp your alephs..
(SB-s wont get to ur sector)
* Get pulse probes if exp..
(Enables hunting them at sector corners)
* And same time you need to have effort going on to kill their tac.
(Splits enemy team to also defend.. so they cant kill you stuff as fast).

Id imagine if TAC would be like a new thing to Alleg with EXP/SUP only going on currently.
People would complain a lot, because nobody knows what the proper counter is.
They would say TAC is lame and all that shiet... Nooo TAC kills da game !!! noo !!!
Duh.. :roll:


Because of all that, i dont think we can agree on any change here...
As generally CC has been changed so and so....
I dont mind if caltrops are stronger / belter bbrs are a bit weaker... to kill suchs bombings...
I dont even mind removing rammbombing/htt totally.
But do not take away LT boost from bombers !

Better put a list of suggestions and create a poll based on that ?
Could lead to something atleast.
Im not opposed to core changes.

Im totally opposed the the statment though: "belter bomb runs are too powerful"
Because it ver much sounds like: "tactical SB runs are too powerful" !!!
Which is rubbish.

PS: also sound like this...
1) enemy used solo regular bomber without boosers/rammers
2) my novice Dreg Hint pilot overboosted that bomber and i lost...
F*** ima gonna creata a topic "solo bombers in small games are too powerful" !!!
What do you think people will answer ??
Well the same shiet we answer to your current topic !!
Last edited by boe on Sat Sep 22, 2012 1:49 pm, edited 1 time in total.
lexaal
Posts: 2612
Joined: Sun Oct 07, 2007 12:58 pm

Post by lexaal »

This thread is beltarded.




P.S. before we do some fancy thingies just increase belts bbr mass,.
I have a johnson photo in my profile since 2010.
Spunkmeyer
Posts: 2013
Joined: Fri Jun 27, 2003 7:00 am
Location: Contact me regarding: CC, Slayer and AllegWiki.

Post by Spunkmeyer »

lexaal wrote:QUOTE (lexaal @ Sep 22 2012, 09:27 AM) P.S. before we do some fancy thingies just increase belts bbr mass,.
That's about the only thing that can be done (and LB can go too).

Removing scouts from the boosters will completely change the way you scout as Belters (there are things I can only do in a Belter scout because I have the booster) so it's not feasible and is the wrong solution to the 'problem'.
Last edited by Spunkmeyer on Sat Sep 22, 2012 2:40 pm, edited 1 time in total.


Want bigger games? Log on to play at the official game time: 9pmET/8pmCT/7pmMT/6pmPT every day of the week. Also Saturdays 8pm UTC.

dusanc
Posts: 1302
Joined: Sat May 16, 2009 12:06 pm
Location: СРБИЈА/Serbia

Post by dusanc »

lexaal wrote:QUOTE (lexaal @ Sep 22 2012, 04:27 PM) P.S. before we do some fancy thingies just increase belts bbr mass,.
Told ya that on page 1 of this thread :P
- "History repeats itself for a reason" - "It's easy to cry for war when you've never experienced it" - "It's better to negotiate for 10 years then make war for 10 days" - "The strong do as they will, and the weak do as they must"
Image
ChaoticStorm
Posts: 894
Joined: Sat Sep 05, 2009 2:38 pm
Location: .

Post by ChaoticStorm »

boe wrote:QUOTE (boe @ Sep 22 2012, 02:43 PM) Because it ver much sounds like: "tactical SB runs are too powerful" !!!
Comparing sbs to bombers is in itself a failure, stealth bombers are endgame tech that require tac to survive and reach them.
Bombers are 10k (normally).

Boe honestly while this isn't related can you please stop posting like a damn colourblind jimmy who isn't inventive enough to utilize other fonts.

Just increase belter bomber mass and maybe scout mass (only minorly) and be done with the issue. Maybe remove ltb aswell if you find its needed.
Make a poll on the subject and allow the community core to live up to its name and allow their input via voting. (make each change you suggest under a seperate option and make sure the results are as informative as you can get, if i see a biased poll that requires a lesser of two evils mindset i will just facepalm or something.)

EDIT: Actually does ASGS have a method of polling? Like how messages can be sent. that might be a better option than the blatent trolling fourm threads give you if it exists.
Last edited by ChaoticStorm on Sat Sep 22, 2012 9:05 pm, edited 1 time in total.
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

This thread wants me want to play allegiance ... even less.

The amount of self-righteous and hostile posts. Makes me assume that in-game chatter is even worse. I don't want the headache for a 6v6 game.
If you guys think you can fix the real problem, player numbers, with ACSS. Thenyou may want to sort out your PR first or you'll drive off all the players before you even begin.

Oh, and i also appreciate posts getting deleted out of hand.
Image
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Post Reply