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Development area for FreeAllegiance's Community Core.
Shizoku
Posts: 5816
Joined: Fri Aug 29, 2003 7:00 am
Location: Ozzy's right nut.

Post by Shizoku »

apochboi wrote:QUOTE (apochboi @ Aug 24 2012, 02:53 PM) You're shipyard changes disgust me. The one thing Noir got right was the changes to shipyard. It needs to be far more fluid and feel like you are progressing, Yes it will take a bit longer but ultimatly if your enemy lets you mine like a mad man it's their fault. The old "skool" Shipyard was clumsy and made Shipyard less viable.

+1
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TheCorsair
Posts: 2203
Joined: Thu Dec 04, 2008 12:32 pm
Location: Сою́з Сове́тски

Post by TheCorsair »

+2
"Neither east nor west" Image
UNITED FOREVER IN FRIENDSHIP AND LABOUR
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Terran
Posts: 3444
Joined: Sun Feb 20, 2005 8:00 am
Location: Ottawa

Post by Terran »

+3
JimmyNighthawk wrote:QUOTE (JimmyNighthawk @ Jun 30 2013, 11:32 PM) "Bavarian Sausage Anti-Ketchup Soap"[*]
Spunkmeyer
Posts: 2013
Joined: Fri Jun 27, 2003 7:00 am
Location: Contact me regarding: CC, Slayer and AllegWiki.

Post by Spunkmeyer »

+4


Want bigger games? Log on to play at the official game time: 9pmET/8pmCT/7pmMT/6pmPT every day of the week. Also Saturdays 8pm UTC.

Malicious Wraith
Posts: 3170
Joined: Sun Jul 16, 2006 12:51 am

Post by Malicious Wraith »

+-1
Unknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
IG: Liquid_Mamba / Fedman
ChaoticStorm
Posts: 894
Joined: Sat Sep 05, 2009 2:38 pm
Location: .

Post by ChaoticStorm »

+3( (5^2)/2)*.75) )
Archangelus
Posts: 2376
Joined: Sat Mar 31, 2007 7:36 pm
Location: Paradise City

Post by Archangelus »

What is this rix revamp you mentioned?

I always thought that the only things that were ruined in rix, was the ripping ability and the lt ints.
pkk wrote:QUOTE (pkk @ Jul 18 2014, 06:08 AM) Seems like some people forget, that they're guest here and their status can be removed any time.
apochboi
Posts: 1744
Joined: Sun May 28, 2006 7:00 am
Location: Dundee, Scotland

Post by apochboi »

Makes me want to come back and take control of my core again!
raumvogel
Posts: 5910
Joined: Sun Jul 20, 2003 7:00 am
Location: My lawn
Contact:

Post by raumvogel »

apochboi wrote:QUOTE (apochboi @ Sep 13 2012, 07:27 PM) Makes me want to come back and take control of my core again!
Do it!
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Raven_42
Posts: 635
Joined: Sun Feb 18, 2007 3:22 pm
Location: Scotland

Post by Raven_42 »

...

Back to the CC_16 discussion - Spunky I tried out a few things in SY with Dr Ev and Priv. I have one initial concern - Tac seems the most effective way to kill SY, cos Dests are still very effective vs figs and ints, killering uneyed was the best way to beat the dest. The killer swarms (killer swarm 2) practically 2 shots dests, so probably takes out cruisers in one/two racks also (I dunno if this was the goal, maybe this is ok). The Rix Assault ship makes Attack carriers unavailable. PW lancer is very effective vs asteroids (1 rack reg rock, 2 he rocks, 5k range). Attack carrier/Assault ships/Cruisers can deploy SC towers/Caltrops for 1k each. There' probably more, didnt build all factions, and need more pilots for testing.

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