apochboi wrote:QUOTE (apochboi @ Aug 24 2012, 02:53 PM) You're shipyard changes disgust me. The one thing Noir got right was the changes to shipyard. It needs to be far more fluid and feel like you are progressing, Yes it will take a bit longer but ultimatly if your enemy lets you mine like a mad man it's their fault. The old "skool" Shipyard was clumsy and made Shipyard less viable.
"Neither east nor west" UNITED FOREVER IN FRIENDSHIP AND LABOUR
"The clouds are fleeting over every country, we stand fast, for no kind of rain will take away our smiles."
Back to the CC_16 discussion - Spunky I tried out a few things in SY with Dr Ev and Priv. I have one initial concern - Tac seems the most effective way to kill SY, cos Dests are still very effective vs figs and ints, killering uneyed was the best way to beat the dest. The killer swarms (killer swarm 2) practically 2 shots dests, so probably takes out cruisers in one/two racks also (I dunno if this was the goal, maybe this is ok). The Rix Assault ship makes Attack carriers unavailable. PW lancer is very effective vs asteroids (1 rack reg rock, 2 he rocks, 5k range). Attack carrier/Assault ships/Cruisers can deploy SC towers/Caltrops for 1k each. There' probably more, didnt build all factions, and need more pilots for testing.